The Wilderlands of Absalom
Rank
- Human Female Paladin 3
- XP: 3,700/7,400
- Lawful
- Henchman of Gur -> hench of Jeffed -> hench of Harn
- Crowsa is tall and dark, her face and hands crisscrossed with pale training scars.
Attributes
- 09 STR
- 12 INT
- 06 WIS (-1)
- 13 DEX (+1)
- 16 CON (+2)
- 14 CHA (+1)
Skills
- Languages
- General Proficiencies
- Adventuring
- Riding (Horse)
- Class Proficiencies
- Fighting Style - Weapon & Shield (+1 AC)
- Goblin Slaying (+1 to attack kobolds, goblins, orcs, gnolls, hobgoblins, bugbears, ogres, trolls, and giants)
- Class Powers
- Aura of Protection (+1 bonus to AC and saves against attacks made or effects created by evil creatures)
- Sanctified Body (immune to disease, including magical disease)
- Detect Evil 60' (once per turn)
- Lay on Hands (6 HP healed per use, once per day)
Combat
- AC 9 (7 without shield)
- HP 20
- Movement Rate
- Initiative Modifier
- Damage Bonus: +2
- Attacks
- Unmodified Attack Throw: 9+
- Primary Melee Attack:
- Secondary Melee Attack:
- Primary Ranged Attack:
- Saves:
- 14 Petrification & Paralysis
- 13 Poison & Death
- 15 Blast & Breath
- 15 Staves & Wands
- 16 Spells
- -1 WIS penalty to all saves
Spells
- First Level: Spells Per Day
- A first level spell in your repertoire
- Another first-level spell in your repertoire
- Etc
- Second Level: Spells Per Day
- One
- Two
- You-know-what-to-do
Equipment
- Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
- Plate Mail
- Battle Axe
- Shield