Firefly: Leaf On The Wind - Doc

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Jeremiah Vostok::Doc

WIP

Attributes

  • Physical [ d8 ]
  • Mental [ d10 ]
  • Social [ d6 ]

Trained Skills

  • Know [ d8 ] | Specialty [d6]
  • Labor [ d8 ] | Specialty [d6]
  • Operate [ d10 ] | Specialty [d6]
  • Treat [ d8 ] | Specialty [d6]

Untrained Skills [d4]

  • Skill, Skill, Skill

Distinctions/Triggers

Bolded Triggers are active.


Dockyard Worker [d8] - So many folk come and go at a spacedock, it’s like a daily class in other cultures. It’s also gorramn drudgery and pays almost nothing, so why not keep an ear open?

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Cosmopolitan - Spend 1 PP to add a Specialty in a different culture to your Crew Sheet for a scene.
  • Unsavory Element - When you create an Asset or take a Complication that relates your less-than-cultured social group of workers, smugglers, and inspectors, step it up.

Heart of Gold [d8] - You may be rough around the edges, but deep down you’re a good person.

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Gruff Exterior - Gain 1 PP when you try to scare off a new acquaintance or make a rough first impression.
  • Softie - When helping a Crewmember, spend 1 PP to step up the die you lend them for the roll

Ship’s Doctor [d8] - Sometimes it seems whoever came up with “First, do no harm” never had to deal with the people you have to deal with.

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Experimental Procedure - If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
  • Natural Healer - Spend 1 PP to step back another character’s medical or injury-based Complication.

Signature Assets

Asset [ ] Description

Background/Bio

Describe your character here


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