Firefly: Leaf On The Wind - Doc
Jeremiah Vostok::Doc
WIP
Attributes
- Physical [ d8 ]
- Mental [ d10 ]
- Social [ d6 ]
Trained Skills
- Know [ d8 ] | Specialty [d6]
- Labor [ d8 ] | Specialty [d6]
- Operate [ d10 ] | Specialty [d6]
- Treat [ d8 ] | Specialty [d6]
Untrained Skills [d4]
- Skill, Skill, Skill
Distinctions/Triggers
Bolded Triggers are active.
Dockyard Worker [d8] - So many folk come and go at a spacedock, it’s like a daily class in other cultures. It’s also gorramn drudgery and pays almost nothing, so why not keep an ear open?
- Step Back - Roll d4 Instead of d8 for 1 PP
- Cosmopolitan - Spend 1 PP to add a Specialty in a different culture to your Crew Sheet for a scene.
- Unsavory Element - When you create an Asset or take a Complication that relates your less-than-cultured social group of workers, smugglers, and inspectors, step it up.
Heart of Gold [d8] - You may be rough around the edges, but deep down you’re a good person.
- Step Back - Roll d4 Instead of d8 for 1 PP
- Gruff Exterior - Gain 1 PP when you try to scare off a new acquaintance or make a rough first impression.
- Softie - When helping a Crewmember, spend 1 PP to step up the die you lend them for the roll
Ship’s Doctor [d8] - Sometimes it seems whoever came up with “First, do no harm” never had to deal with the people you have to deal with.
- Step Back - Roll d4 Instead of d8 for 1 PP
- Experimental Procedure - If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
- Natural Healer - Spend 1 PP to step back another character’s medical or injury-based Complication.
Signature Assets
Asset [ ] Description
Background/Bio
Describe your character here