Ironclaw Fur and Fury/Hayip
Hayip Snoutworth
Coyote Messenger
Description
Hayip wears a full-body cloak. Peering from beneath the cloak's hood are brown eyes and a distinguishing, long snout.
Hayip was born into a peasant family under auspicious star alignment. His village celebrated his birth, but the Coyote didn't make much of himself. The nature of his birth got him tutorage with a respected Raven, Master Cawn of nearby Merza*. Master Cawn taught Hayip how to read and let Hayip think for himself, but Hayip never dedicated himself to any one field of study. He spent much of his time reading folklore and fables in Master Cawn's library.
When another border dispute with the Phelan happened, Hayip was drafted into the Bisclavert military. He was taught how to wield a weapon and shoot from afar. His Sergeant soon saw that Hayip was not cut out for a life of frontline combat, so his skill at reading was put to use. He delivered messages to and from various military commanders, often reading the messages for them.
After the border skirmishes with the Phelan were suspended, Hayip became embroiled in a minor incident between two minor noble houses within Bisclavert territory, one a Coyote house (which he was part of) and another a Rabbit house. The conflict ended in a stalemate with both sides declaring victory even though no ground was really gained.
Now Hayip spends most of his time in Port Spar running errands for people and delivering messages and packages. He is valued for his speed and dedication to whatever job he is on.
- I may be reading the map wrong because I can't find anything about this city online. The curving nature of the first letter is not letting me read it.
Sheet
Basics
Habitat | Plains |
Cycle | Night |
Diet | Omnivore |
Senses | Listen, Smell |
Weapons | Claws, Teeth |
Age | 21 |
Gender | Male |
Height | 12 |
Weight | 6 |
Eyes | Brown |
Pelt | Tan |
Distinguishing Characteristic | Long snout |
Distinguishing Characteristic | Full cover cloak |
Personal Motto
A Dinar Earned is a Dinar Gained
Dice
Species: Coyote | d6 |
Career: Messenger | d8 |
Body | d6 |
Speed | d8 |
Mind | d4 |
Will | d6 |
Skills
Name | Favorite Use | Marks | Species | Career |
Academics | ||||
Brawling | ____ | |||
Climbing | Over buildings | / d4 | ||
Craft | ||||
Deceit | ||||
Digging | ||||
Dodge | vs. Melee | // d6 | ||
Endurance | Long Treks | d4 | d6 | d8 |
Gossip | Finding People | / d4 | d8 | |
Inquiry | ||||
Jumping | Over ledges | / d4 | ||
Leadership | ||||
Melee Combat | Dagger | / d4 | ||
Negotiation | ||||
Observation | d8 | |||
Presence | ||||
Ranged Combat | Shortbow | / d4 | ||
Riding | / d4 | |||
Searching | d6 | |||
Stealth | Urban | / d4 | ||
Supernatural | ||||
Swimming | Rivers | / d4 | ||
Tactics | d6 | |||
Throwing | ||||
Vehicles | ||||
Weather Sense | // d6 |
Gifts
Type | Name | Exhausted | Refresh? | Description |
Personality | Patient | [] | Respite | After any roll that is somehow relevant to the personality, exhaust this Gift to roll a bonus d12. |
Language | Permits speaking this language (reading/writing requires Literacy). Without this, Gossip and Negotiation are impossible, Inquiry is limited, Presence is unaffected. | |||
Local Knowledge | Bonus d12 to know where things are, gossip with the natives, elude pursuit, and otherwise apply knowledge of the area. | |||
Initial | Combat Save | [] | Respite | After rolling Soak & Armor from a failed attack/defense, exhaust this gift to negate results of Unconscious, Dying, or Dead. Or reduce Overkilled to Dying. |
Species | Keen Ears | |||
Species | Howling | |||
Species | Survival | |||
Career | Dead Reckoning | |||
Career | Geography | |||
Career | Hiking | |||
General | Literacy | |||
General | Luck | |||
General | Veteran |
Gear and cash
Cash: 8
Weapons
Shortbow 1/8 stone Dagger 1/8 stone
Armor
Leather Armor 1/2 stone Commoner's Clothes 1/4 stone
Sundries
10 Travel Grub (Meat) 5/2
10 Water 5/2
Blanket, travel 1/8
24 Common Arrows 1/8
total 4 13/2 Stone
On body
Note: Burdened