Warlock Magery
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
Magery in Jeweled Amber
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
Magical Spell Progression
First, Second & Third Level Spells
First Level | Second Level | Second Level | Third Level | Third Level | Third Level |
---|---|---|---|---|---|
Activate Wand | Activate staff (1 type) | Measure (Complex/Simple) | Row 1, Cell 4 | Lightning Bolt | Protection, 1” Radius |
Blaze | Aurora (Light Wall) | Mini Strength | Ball Lightning | Lightning Dart | Protection/Normal Missiles |
Charm Animal Class | Parachute | row 3, cell 3 | Ball of Fire | Magic Analysis | Rope Trick |
Charm Animal (specific type) | Awaken | Phantasmal Spell | Clairaudience | Magic Mouth | Speed |
Charm Person/Specific Intelligent Race | Continual Light | Photographic Memory | Clairvoyance | Maxi-Ball | Water Breathing |
Detect (Complex) | Create Sound | Protection/Insects | Charm Undead | Maxi-Sleep | Web |
Detect (Simple) | Darkness | See Invisible | Cold Cone | Measure (Concealed) | Whirlwind |
Hold Portal | Deodorant | Silence, 3” Radius | Continual Darkness | Measure (Mental) | Wizard Light |
Individual Silence | Detect (Concealed or Mental) | Speak Languages | Dark Cone | Mental Static | |
Light | ESP | Speak with Animals | Darkwall | Micro-Magic Missile | |
Match (light fire) | Extinguish Fire | St. Elmo’s Fire | Dispel Magic | Micro-Magic Missiles | |
Muscle Spasm | Fireworks | Super Sleep | Double Protection | Micro-Super Sleep | |
Protection | Flaming | Torch | Fire Ball | Micro-Phantasm | |
Read Languages | Flash | Wind | Fire Dart | Midi-Strength | |
Read Magic | Freeze Water | Wizard Lock | Flame | Mini-Ball | |
Silence, 1” Radius | Gliding | Fly | Mini-Bolt | ||
Sleep | Hallucination | Heat Cone | Mini-Cold Cone | ||
Sound Amplification | Invisibility | Hold Person | Mini-Heat Cone | ||
Spark (Electric Match) | Knock | Illusion | Mini-Wide Cold Cone | ||
Super Match | Levitate | Infravision | Mini-Wide Heat Cone | ||
Telescope | Locate Object | Invisibility, 1” Radius | Mirror Image | ||
Ventriloquism | Magic Missile | Light Beam | Projected Mini-Strength |
Fourth Level Spells
Fourth Level | Fourth Level | Fourth Level | Fourth Level | Fourth Level | Fifth Level |
---|---|---|---|---|---|
Acid Resistance | Fire Wall | Maxi-Heat Cone | Projected Midi Strength | Poison Resistance | |
Activate Any Staff | Gaseous Form | Mega-Ball | Maxi-Heat Cone | Polymorph Self | |
Animal Control | Giant Strength | Mega-Sleep | Mega-Ball | Projected Midi Strength | |
Area Darkness | Growth of Plants | Micro-Ball | Mega-Sleep | Protection/Missiles | |
Charm Monster | Hallucinatory Terrain | Micro-Maxi Sleep | Micro-Ball | Remove Curse | |
Clumsiness | Haste (3” × 3” or 2” × 4”) | Mini-Paralysis Cone | Micro-Maxi Sleep | Slow | |
Cold Beam, 12” | Healing (1 Point/Turn) | Mini-Wide Paralysis Cone | Mini-Paralysis Cone | Strength Multiply (×1-4) | |
Cold Resistance | Heat Beam, 12” | One-Way Darkness | Mini-Wide Paralysis Cone | Telepathy | |
Confusion | Ice Wall | Paralysis Cone | One-Way Darkness | Vertigo | |
Delusion | Immobilization | Percentile Negation | Paralysis Cone | Wall Of Thorns | |
Dimension Door | Immobilize | Personal Force Field | Percentile Negation | Wide Cold Cone | |
Electric Micro-Ball | Lightning Resistance | Personal Paralysis | Wide Dark Cone | Wide Heat Cone | |
Electric Mini-Ball | Massmorph | Plant Control | Personal Force Field | Wizard Eye | |
Fear Cone | Maxi-Cold Cone | Poison Resistance | Personal Paralysis | X-Ray Vision | |
Fire Resistance | Maxi-Dark Cone | Polymorph Self | Plant Control |
Fifth Level
Fifth Level | Fifth Level | Fifth Level | Fifth Level |
---|---|---|---|
Animate Dead | Blindness | Broadfield Hallucination | |
Charm Being | Cloudkill | Cold Cone, 12” | Conjure Elemental |
Crimson Bands | Dark Cone, 12” | Detection Jamming | Diminish Others |
Dragon Control | Energy Bolt | Energy Cone | Energy Dart |
Energy Resistance | Extension | Feeblemind | Flame, 12” |
Giant Control | Growth of Animals | Heat Cone, 12” | Hold Monster |
Human Control | Ice Storm | Iron Wall | Locate Person |
Macro-Ball | Macro-Sleep | Mass Invisibility | Maxi-Paralysis Cone |
Maze | Micro-Cold Beam | Micro-Heat Beam | Micro-Immobilization |
Micro-Personal Paralysis | Mini-Energy Bolt | Mini-Energy Cone | Mini-Wide Energy Cone |
Paralysis Cone, 12” | Passwall | Pathfinding | Personal Wizard Lock |
Polymorph Others | Projected Clairaudience | Projected Clairvoyance | Projected strength ×1-4 |
Recharge | Scroll Lock | Silver Magnet | Speak With Dead |
Stonewall | Super Strength (×1-5) | Telekinesis | Teleport |
Transmute Iron To Lead | Transmute Rock To Mud | Undead Control | Variable Ball |
Variable Bolt | Variable Cold Cone | Variable Heat Cone | Vortex |
Weakness | Wide Paralysis Cone |
Sixth Level Spells
Sixth Level | Sixth Level | Sixth Level | Sixth Level | Sixth Level | |
---|---|---|---|---|---|
Acid Protection | Air Wall | Animate Object | Anti-Magic Shell | Area Muscle Spasm | |
Astral Eye | Bomb | Cold Pellet | Cold Protection | Control Weather | |
Daemon Control | Death | Disintegrate | Double-Size Dimension Door | Energy Cone, 12” | |
Energy Micro-Ball | Fire Protection | Geas | Homing Ball Lightning | Homing Ball Of Fire | |
Impact Resistance | Indetectability | Individual Death | Invisible Stalker | Lead Wall | |
Lightning Bolt, 12” | Lightning Protection | Locate Monster | Lower Water | Maxi-Energy Cone | |
Maxi-Strength (1-100) | Mega-Cold Cone | Mega-Dark Cone | Mega-Heat Cone | Micro-Feeblemind | |
Mini-Bomb | Mini-Stone Cone | Mini-Wide Stone Cone | Mirror Wall | Monster Control | |
Monstrous Plant Control | Move Earth | Negation | Part Water | Passenger Teleportation | |
Poison Gas | Poison Protection | Projected Image | Projected Super-Strength | Protection/Magic Missiles | |
Reflect Detection By Implement | Reincarnation | Smiting | Stone Cone | Stone to Flesh | |
Summoning | Super Fire Ball (4” Radius) | Super Polymorph Self | Sustained Dimension Door | Time Delay | Ultra Sleep |
Wide Energy Cone | Wizard Wind |
Seventh & Eight Level Spells
Seventh Level | Seventh Level | seventh Level | Seventh Level |
---|---|---|---|
Activate Magic | Area Feeblemind | Area Weakness | Castle Protection |
Communication | Detect Polymorph | Disintegrate Magic Metal | Energy Bolt, 12” |
Hellfire | Hold Being | Homing Electric Microball | Homing Microball |
Illusion, 5-Sense | Laser | Mass Charm | Mega-Energy Cone |
Micro-Bomb | Micro-Cold Pellet | Mind Blank | Picket Ball Lightning |
Picket Ball Of Fire | Polymorph Object | Pressor Cone | Projected Anti-Magic Shell |
Protection/Normal Weapons | Reflector | Reverse Gravity | Shielding |
Sleep, 12” Radius | Super Charm | Summon Demon | Temporary Teleportal |
Variable 12” Lightning Bolt | Variable 12” Cold Cone | Variable Death Cone | Variable 12” Heat Cone |
View Past |
Spell Name Eight Level |Activate Detectors |Air Jet |Double Phasing |Double Ranging |Homing Energy Microball |Homing Picket Ball Lightning |Homing Picket Ball Of Fire |Macro Bomb |Macro Cold Cone |Macro Heat Cone |Magic-Damping Field |Major Extension |Permanent Dimension Door |Permanent Passwall |Power Word |Reflector Wall |Scroll Knock |Shaped Vari-Ball |Shaped Vari-Bolt |Summon Person |Symbol |Variable 4” Ball |Variable Bomb |Water Jet
Warlock
Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.