Meamnar:Azards Templars
Azard's Templars are members of a sect within the clergy of the dwarven god Azard in the campaign setting of Meamnar.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +0 | +0 | +2 | (tbd) |
2nd | +2 | +0 | +0 | +3 | (tbd) |
3rd | +3 | +1 | +1 | +3 | (tbd) |
4th | +4 | +1 | +1 | +4 | (tbd) |
5th | +5 | +1 | +1 | +4 | (tbd) |
6th | +6 | +2 | +2 | +5 | (tbd) |
7th | +7 | +2 | +2 | +5 | (tbd) |
8th | +8 | +2 | +2 | +6 | (tbd) |
9th | +9 | +3 | +3 | +6 | (tbd) |
10th | +10 | +3 | +3 | +7 | (tbd) |
Hit Dice
d8.
Requirements
To qualify to become a Templar of Azard, a character must fulfill all the following criteria.
Race
Dwarf
Base Attack Bonus
+4
Feats
Skills
Special
Class Skills
The Templar of Azard’s class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Profession (Wis), Ride (Dex), and Survival (Wis).
Skill Points at Each Level
2 + Int modifier.