Step by Step Chargen
Step One :: Attributes
Choose which die represents which Attribute. Physical, Mental, Social. Either set all three at
or set one at
one at
and one at
Step Two :: Distinctions
Choose Three Distinctions. The list of distinctions from the core book can be found HERE. There are other distinctions listed in published material. The Ghosts in the Black PDF (available on DriveThruRPG) has the complete published list.
You may also make up your own distinctions. To do this, use the following guidelines.
- Name your Distinction.
- Choose three Highlighted Skills to go with your distinction. These should make sense as to how they relate to the distinction.
- You automatically get the Trigger Step Back: Roll
instead of
for 1 PP - Craft Two more Triggers to go with the distinction. These can be reskinned from existing triggers (or ported over whole cloth), but they should do something similar to an existing trigger.
Step Three :: Skills
First, list your Highlighted Skills. You will have a minimum of 3 and a maximum of 9 such skills. If a highlighted skill is listed once, it starts at
If it is listed twice it starts at
And if it is listed three times it starts at
All the rest of your skills start at
You then have 9 points to bump up your skills. Any dice that starts at 6 or higher costs one point for each die size you bump it up to a maximum of d12. Bumping skills from d4 to d6 costs 2 points.
Skill List
| Craft | Drive | Fight | Fix | Fly | Focus | Influence | Know | Labor | Move |
| Notice | Operate | Perform | Shoot | Sneak | Survive | Throw | Treat | Trick |