William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family's climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.
Physicker You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets +1d to their healing treatment rolls.
Actions
Playbook XP
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Insight XP
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Hunt
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Study
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Survey
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Tinker
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Resist
‡ ‡
Prowess XP
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Finesse
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Prowl
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Skirmish
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Wreck
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Resist
‡
Resolve XP
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Attune
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Command
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Consort
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Sway
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Resist
‡ ‡
Health
Stress
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Armor
Armor
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Heavy
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Special
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Healing
Project Clock
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Trauma
Harm
1
None
None
Less Effect
2
None
None
-1D
3
Need Help
Gear
Load
Light
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A Blade or Two
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Throwing Knives
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A Pistol
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A Second Pistol
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A Large Weapon
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An Unusual Weapon
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Armor
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Heavy Armor
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Burglary Gear
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Climbing Gear
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Arcane Implements
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Documents
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Subterfuge Supplies
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Demolition Tools
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Tinkering Tools
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Lantern
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Fine Tinkering Tools
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Fine Wrecking Tools
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Blowgun & Darts, Syringes
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Bandolier (3 uses)
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Bandolier (3 uses)
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Gadgets
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Stash
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Stash
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Stash
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Stash
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Coin
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Contacts
Stazia an apothecary, a friend Malista a priestess, a rival
XP Tricks
Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
You addressed a challenge with technical skill or mayhem.
You expressed your beliefs, drives, heritage, or background.
You struggled with issues from your vice or traumas during the session