Federigo Soto
To campaign: DnD5 theSavageTide
Basics
Federigo Soto Level 2 Human Rogue
Physical Notes
Sailor, 23
Height:5'9"; Weight:150 lbs; Hair Color: Brown
Personality Traits
Bonds: The spirit of adventure, the wide open sea and a group of companions to explore with.
Flaws: Insults to his code. Believes a duel would be necessary; not necessarily fair ones though.
Ideals: Being a "gentleman pirate", as his book describes.
Traits: Driven by a wanderlust and enjoy sailing into new ports.
Attributes
Strength | 10 | Mod: +0; Saving Throw: +0 |
Dexterity* | 16 | Mod: +3; Saving Throw: +5 |
Constitution | 13 | Mod: +1; Saving Throw: +1 |
Intelligence* | 10 | Mod: +0; Saving Throw: +2 |
Wisdom | 13 | Mod: +1; Saving Throw: +1 |
Charisma | 14 | Mod: +2; Saving Throw: +2 |
- * Proficiency with these Saving Throws
Secondary Stats
- Hit Points: 15 (2 HD (2d8), +1)
- Armor Class: 15 (+3 DEX, +2 studded leather)
- Proficiency Bonus: +2
- Deity: Procan
- Alignment:
- Hero Points: 6/6
- Rapier: Attack Bonus: +5; Damage: 1d8+3; Qualities: Finesse
- Dagger: Attack Bonus: +5; Damage: 1d4+3; Qualities: Finesse, light, thrown
Human Abilities
- Size: Medium
- Movement: 30ft
- Languages: Common, Primordial
- Other:
Rogue Abilities
- Sneak Attack: Extra damage with finesse weapons in certain cases (current level: +1d6)
- Expertise: Double proficiency in arbitrarily chosen skills
- Cunning Action: Bonus action to disengage, hide, or dash
- Thieves' Cant: Code that can hide messages in "normal" conversation. Also know signs and symbols that can convey short messages.
Equipment Proficiencies
- Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
- Armor: Light armour
- Shields: N/A
- Other: Thieves' tools, navigator's tools
Skills
Proficiency in skills that are italic; expertise in skills that are in bold.
Skill | Modifier |
---|---|
Acrobatics (DEX) | +5 |
Animal Handling (WIS) | +1 |
Arcana (INT) | 0 |
Athletics (STR) | +2 |
Deception (CHA) | +4 |
History (INT) | 0 |
Insight (WIS) | +3 (Passive Insight: 13) |
Intimidation (CHA) | +2 |
Investigation (INT) | 0 |
Medicine (WIS) | +1 |
Nature (INT) | 0 |
Perception (WIS) | +5 (Passive Perception: 15) |
Performance (CHA) | +2 |
Persuasion (CHA) | +6 |
Religion (INT) | 0 |
Sleight of Hand (DEX) | +3 |
Stealth (DEX) | +5 |
Survival (WIS) | +1 |
Vehicles (water) | +2 |
Feats
- Defensive Duelist: While wielding proficient finesse weapon, use reaction against melee attack to add proficiency bonus to AC.
Inventory
Encumbrance: 150 lbs.
Name | Weight |
---|---|
Rapier | 2 lbs |
Rapier | 2 lbs |
Dagger | 1 lb |
Dagger | 1 lb |
Shortbow | 2 lbs |
Burglar's pack | 47.5 lbs |
10 gold pices (in pouch) | 0.1 lbs |
Studded leather | 13 lbs |
Quiver (20 arrows) | 1 lb |
Hat | 0.5 lbs |
Thieves' tools | 1 lb |
Net | 3 lbs |
Bag of caltrops (2) | 4 lbs |
Chalk (10) | Negligible |
Total | 77 lbs |
History
A Saltmarsh local, Federigo has always had a taste for adventure after reading a novel about famed dashing pirate captain Blythe. He bases his conduct around Blythe, and strives to discover his own treasure and spread tales of his adventures. He hopped on ships searching for adventure, but the only adventure he found was loading shipments on and off ships.
The Code
- Guideline #5: Impress your name on friend and foe.