Kid Canary
Total: 180 pp
Abilities 62pp + Power 57pp + Defense 28pp + Skills 25pp + Advantages 8
Abilities : 62pp
STR: 3
STA: 5
AGL: 6
DEX: 3
FGT: 6
INT: 2
AWE: 6
PRE: 0
Initiative : +10
Defense : 28 pp
Dodge +14 (+7)
Parry +14 (+8)
Fortitude +12 (+7)
Toughness +10 (+0)
Will +12 (+6)
Powers : 57 pp
Martial Arts : Damage 7 (STR-Based), Enhanced Advantages 5 (Assessment, Defensive Attack, Power Attack, Precise Attack 2 (Close Attack ignore cover & concealment))
- Stunning Strike : Affliction 12 (Dazed, Stunned, Incapacitated) (1pp)
Canary Suit : Protection 5 (removable (-1), 4pp)
Canary Sonic Gauntlet (removable (-10), 40pp) :
Sonic Booster
- Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp
- Flight 5 (limited must start & end on solid surface you can stand on) (1pp)
- Movement 1 (Safe fall, Affect Others), Enhanced Advantages 1 (Instant Up) (1pp)
Canary Cry : Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)
- Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)
- Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)
- Pinpoint Cry : Damage 11 (STR-based, Accurate 2, Improved Critical (19-20) linked to Affliction 12 (Impaired & Vulnerable, Defenseless & Disabled)(cumulative, Extra Condition, Limited Degree) (1pp)
Skills : 25pp
Acrobatics +9 (+3), Deception +5 (+5), Persuasion +3 (+3), Intimidation +5 (+5), Close Combat : Unarmed +14 (+8) Stealth +14 (+8), Investigation +9 (+7), Sleight of Hand +5 (+2), Insight +8 (+2) Perception +8 (+2), Treatment +5 (+3), Tech +5 (+2)
Advantages : 8pp
All Out Attack, Attractive, Evasion, Move-by-action, Takedown 2, Uncanny Dodge, Improved Initiative