Shadowwalkers: Cortex Prime by Night - Grey
Grey :: Eternal
Character Quote
Attributes
Physical Attributes
Mental Attributes
Social Attributes
Roles and Knacks
Distinctions/SFX
Echo: Eternal
One of the blessed of Ancient Egypt has granted you eternal life, calling on the power of Osiris, Horus, or another of the ancient gods of Egypt. Part mystic ritual, part alchemical process, the elixir of life must be administered at the right time, in the right way, using components that rea nearly impossible to find in the modern world. A successful use of the elixir means death is no longer an ending, but simply an obstacle to be overcome. The constant influx of life energy has moved you beyond fatigue or the (physical) need for sleep, and you cannot be forced into slumber or rendered unconscious against your will. However, you can be physically taken out if sufficient damage is done to your corporeal form. The ritual that made you renders you immune to disease, toxins, and poisons, safe for specific magical compounds created to target the elixir of life than runs through your veins.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a to represent your distinction.
Profession: Entrepreneur
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a to represent your distinction.
Wildcard: Thinking Outside The Box
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a to represent your distinction.
- SFX - Messy Solutions: Step up an Attribute or Role. If the roll succeeds, introduce a d8 complication based on the compromise the character made to turn things in their favor. If the roll fails, automatically use Hinder with Thinking Outside The Box for the character's next roll, as the character tries to figure out what went wrong.
Power Set: Eternal
SFX: Spend a pp to perform a single power in a high stakes action without needing to roll the dice.
Limits