Firefly Prime: The Ship Herself

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Class :: Firefly Series-3 Transport d8

Ships have a Class Designation instead of Distinctions. When rolling for ship based actions, players can opt to roll one of their own Distinctions or use the ship's Class designation in place of a Distinction.


Hinder: Sometimes a ship's Class Designation works against you. Roll d4 instead of d8 to gain 1 PP

Roles

Ships do not have Roles. When rolling ship based actions, players should roll an appropriate character Role for that action.

Attributes d6

When rolling for ship based actions, the GM may call for players to use the ship's Attributes rather than their own.


| HULL d8 | ENGINES d10 | SYSTEMS d6 |

Upgrades d0

Upgrade dice may be added to any ship based roll to which they might reasonably apply. Only one upgrade die may be applied to a given action.

Helm d10 This includes atmospheric and extra-atmospheric maneuverability as well as the slip drive.
Atmo/Integrity d8 This combination endo/exo environmental containment keeps the unwanted out and the wanted in and can adjust for extremes of temperature, radiation, caustic exposure and gravity shifts.
Extended Cargo d6 Adaptable to open, sectional, or even concealed configurations, the extended cargo bay of the series-3 Firefly can hold nearly twice the practical volume of series-1 and series-2 ships.
Telemetry d6 Series-3 has more focused and longer ranged scanning capability with a broad spectrum of proximity settings.
Med Bay d6 This fully stocked and equipped medical unit is capable of handling multiple simultaneous patients.

Signature Assets d6

Crybaby d8 The Crybaby is a modified satellite that sends out a fake distress call to distract the Law.
Shuttles [2] d8 Capable of extra-atmospheric maneuvers, the shuttles are nevertheless primarily used for short local excursions from the ship.
Military Grade Vacsuits d6 Rated for multiple atmospheric types as well as submersion and extra-atmospheric work.
Mule [1] d6 Grav-lev low-surface transport.

SFX

Class SFX: Your ship's Class Designation comes with the Hinder SFX


Hinder: Sometimes a ship's Class Designation works against you. Roll d4 instead of d8 to gain 1 PP

Attribute SFX:

Leaf on the Wind: Once per scene, step up or double Engines for an action. Spend a PP to do both. 1s and 2s count as hitches.

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