Warlock Thievish Skills
Warlock Thievish skills adapted for Amber Diceless RPG for the Jeweled Amber game.
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Thievish Skills Table
Skill | Level One | Level Two | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 | ||
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Alchemy Duplicate | Bartender | Mixologist | Chemist | Alchemy Minor | Duplicate Common | Alchemy | Alchemy Difficult | Duplicate Poisons | xbb | |||
Bow Accuracy | + 5% | + 10% | + 15% | + 20% | Critical | Critical + | Critical ± | x | x | x | ||
Brawling | +1 | +2 | +3 | Tricks | x | x | x | x | x | x | ||
Acrobatics & Parkour | X | Basic | Advanced | Beginning Parkour | Parkour | Parkour Difficult | Advance Parkour | x | x | x | ||
Buckler Defense | +1 | +2 | +3 | VS | Thrown vs. | VS Arrows | x | x | x | x | ||
Bypass Traps | 50% | 75% | x | 90% | 90%+10 | 90%+20 | 90%+30 | x | x | x | ||
Camouflage Device | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | x | ||
Camouflage Self | X | x | 25% | 50%x | 75%x | x | x | x | x | x | ||
Cheat at Game of Skill | X | x | +15% | +30% | +45% | +60% | x | x | x | |||
Climbing (Walls, Obstacles, etc.) Parkour is a skill taken separately. | +40% | +60% | +80% | +90% | x | x | x | x | x | |||
Code & Cipher Making Basic | +I% | +2I% | +3I% | +4I% | +5I% | x | x | x | x | |||
Code & Cipher Breaking / / +3I% / +4I% | X | Basic | +I% | +2I% | x | x | x | x | x | x | ||
Con Game Basic +5 to IDC / +10 / +15 / +20 / +25 / +30 | X | x | x | x | x | x | x | x | x | x | ||
Counterfeit Coins 75% / 90% / 95% | X | x | x | x | x | x | x | x | x | x | ||
Counterfeit Magic Items 50% / 75% / 90% / 95% | X | x | x | x | x | x | x | x | x | x | ||
Dagger Attack +2 levels / +3 / +4 Extra Blow Dagger / Quickdraw | X | x | x | x | x | x | x | x | x | x | ||
Dagger Defense +1 level / +2 / +3 / +4 / Tricks | X | x | x | x | x | x | x | x | x | x | ||
Detect Illusion I% / 2I% / 3I% / 4I% | X | x | x | x | x | x | x | x | x | x | ||
*Dagger Sure Strike x3 / x4 / x5 / x6 | X | x | x | x | x | x | x | x | x | x | ||
*Dagger Throwing Accuracy +5% / + 10% / + 15% / +20% Critical / Critical+ / Critical± | X | x | x | x | x | x | x | x | x | x | ||
*Dagger Range Extension * | X | x | x | x | x | x | x | x | x | x | ||
*Detect Clerical Item | X | x | 75% | x | 90% | x | x | x | x | x | ||
*Detect Evil or Good | 75% | x | 90% | x | x | x | x | x | x | x | ||
*Dagger Defense | +1 | +2 | +3 | +4 | Tricks | x | x | x | x | x | ||
*Dagger Sure Strike | X | x | X3 | x4 | x | x5 | x | x6 | x | x7 | ||
*Dagger Throwing Accuracy | +5% | +10% | +15% | x | +20% Critical | Critical + | x | Critical +/- | x | x | ||
*Dagger Range Extension * | X | x | x | Extension | x | x | x | x | x | x | ||
*Detect Clerical Item | X | x | x | 75% | x | x | 90% | x | x | x | ||
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75% | x | 90% | x | x | x | x | x | x | x | ||
*Detect Illusion | I% | x | 2I% | x | 3I% | x | 4I% | x | x | x | ||
*Detect Magic Item | X | 75% | x | 90% | x | x | x | x | x | x | ||
Detect Noise | +15% | +30% | +45% | +60% | +75% | +90% | x | x | x | x | ||
Detect Shifting Walls | X | +20% | +40% | +60% | +80% | x | x | x | x | x | ||
Detect Sloping Floors | X | x | +20% | +40% | +60% | +80% | x | x | x | x | ||
Dice Manipulation | X | x | x | 75% | x | 90% | x | x | x | x | ||
Direction Finding & Accuracy | X | x | North 50% Bump | 75% Bump | 90% Bump | x | x | x | x | x | ||
Disguise Basic | X | +30% | x | +60% | x | Doppelgang | x | x | x | x | ||
Dodge Missiles | X | x | +5% vs.T | x | +10% All | x | +15% all | x | x | x | ||
Double Dagger Attack | X | -3 | x | -2 | x | -1 | x | +0 | x | x | ||
Double Dagger Draw | X | Basic | x | x | Quickdraw | x | x | x | x | x | ||
Double Dagger Throw | X | x | -20% | x | -10% | x | +0 | x | x | x | ||
Double Short Sword Attack | X | x | -3 | -2 | -1 | +0 | x | x | x | x | ||
Echo Walk | X | x | x | 50% | x | 75% | x | 90% | x | x | ||
Entertaining | X | x | +C | +2C% | +3C% | +4C% | +5C% | x | x | x | ||
Escape From Restraints | X | Basic | +DA% | +2DA% | +3DA% | x | x | x | x | x | ||
*Estimate Range ±10% / ±5% / ±1% | X | x | x | x | x | x | x | x | x | x | ||
*Estimate Volume ±20% / ±10% / ±5% | X | x | x | x | x | x | x | x | x | x | ||
*Evaluate Treasure ±25% / ±10% | X | x | x | x | x | x | x | x | x | x | ||
*Extra Arrow -20% / -15% / -10% / -5% / +0 | X | x | x | x | x | x | x | x | x | x | ||
Fast Talking +IC% / +2IC% / +3IC% | X | x | x | x | x | x | x | x | x | x | ||
Fist Attack +2 / +3 / +4 / Extra Blow | X | x | x | x | x | x | x | x | x | x | ||
*Fist Defense +1 / +2 / +3 / +4 | X | x | x | x | x | x | x | x | x | x | ||
*Forgery 80% / 90% | X | x | x | x | x | x | x | x | x | x | ||
*Game of Skill +15% / +30% / +45% / +60% | X | x | x | x | x | x | x | x | x | x | ||
*Grappling Hook 30% / 50% / 70% / 90% | X | x | x | x | x | x | x | x | x | x | ||
*Heist From Packs & Bundles 50% / 75% / 90% | X | x | x | x | x | x | x | x | x | x | ||
*Horsemanship +APR% / +2APR% / +3APR% | X | x | x | x | x | x | x | x | x | x | ||
*Identify Clerical Item 20% / 40% / 60% / 80% | X | x | x | x | x | x | x | x | x | x | ||
*Identify Magical Item 20% / 40% / 60% / 80% | X | x | x | x | x | x | x | x | x | x | ||
*Identify Metals 75% 90% | X | x | x | x | x | x | x | x | x | x | ||
*Increased Memorization +I% / +2I% / + 3I% | X | x | x | x | x | x | x | x | x | x | ||
*Jam Portals 50% / 75% / 90% | X | x | x | x | x | x | x | x | x | x | ||
*Jewelry Smithing + 20% / +40% / Cut Gems / Cut+20% / Cut+40% | X | x | x | x | x | x | x | x | x | x | ||
*Jimmy Portals 50% / 75% / 90% | X | x | x | x | x | x | x | x | x | x | ||
*Juggle Basic +30% / +60% / +80% / +90% / +95% / +99% | X | x | x | x | x | x | x | x | x | x | ||
*Jumping & Leaping APR% / 2APR% / 3APR% / 4APR% | X | x | x | x | x | x | x | x | x | x | ||
*Lie Convincingly * +25% / +50% / +75% / +90% | X | x | x | x | x | x | x | x | x | x | ||
*Lip Reading 50% / 75% / 90% | X | x | x | x | x | x | x | x | x | x | ||
*Locksmithing Basic + 10% / +20% +30% +40% +50% +60% +70% | X | x | x | x | x | x | x | x | x | x | ||
*Lore Mastery +I% +2I% +3I% +4I% +5I% | X | x | x | x | x | x | x | x | x | x | ||
*Manipulate Objects with Feet 50% 75% 90% | X | x | x | x | x | x | x | x | x | x | ||
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- Map Making & Reading Basic Make 50% Make 75% Make 90%
- Mimic Animal Sounds 60% 75% 90%
- Mimic Movement 75% 90% 95%
- Mimic voices 75% 90% 95%
- Misdirection +IDC% +2IDC% +3IDC% +4IDC% +5IDC%
- Move Silently +20% +40% +60% +80% +90%
- Note Poisoned Mechanisms 75% 90%
- Outdoor Knowledge (per terrain) +10% +20% +30% +40% + 50%
- Parry Bonus & Extension Bonus Dagger Ex 2nd Wpn.
- Pick Locks 60% 75% 90% 95% 99%
- Pick Pockets 60% 75% 90% 95% 99%
- Play Dead 50% 75% 90%
- Poison use & Manufacture Safe use Traps Making Antidotes
- Quarterstaff Attack +2 +3 +4 Extra Blow
- Quarterstaff Defense +1 +2 +3 +4 Tricks
- Quarterstaff Gripping *
- Read Extra Language *
- Speak
- Sap 50% KO 75% KO 90% KO
- Sap Sure Strike *
- Secret Panel Building Basic +20% +40%
- See In Dark +50%
- Set False Trails Basic +20% +40% +60%
- Set Traps Basic +10% +20% +30% +40% +50% +60%
- Short Sword Attack +2 +3 +4 Extra Blow
- Short Sword Defense +1 +2 +3 +4 Tricks
- Short Sword Draw Basic Quickdraw
- Short Sword Throw +5% +10% + 15% +20% Skulking 50% 75% 90% Freeze
- Sleep Drugs Safe use
- Traps Making
- Sleight of Hand 80% 90% 95% 99%
- Sling Accuracy +10% +15% +20% +Distance Critical
- Spot Hidden Items & Beings +15% +30% +45% +60% +75% +90%
- Spot Hidden Portals & Mech. +20% +40% +60% +80% +90%
- Spot Thievish Activity +25% +50% +90%
- Spot Traps in Mechanisms 60% 75% 90%
- Spot Traps in Terrain 60% 75% 90%
- Start Fires 50% 90% Arson
- Streetwise +20% +40% +60% +75%
- Surprise Bonus + 15% +30%
- Tangle Net Throwing +5% + 10% +15% +20%
- Taste Analysis *
- Tell Truth Convincingly * +25% +50% +75% +90%
- Tie up With Ropes Basic +SD% + 2SD% +3SD%
- Tightrope Walk 75% 90% 95% Tracking 25% 50% 70% 80% 90% 95%
- Treasure Finding 50% 75% 90%
- Treasure Hiding +10% +25% +40% +60% +85%
- Ventriloquism 60% 80% 90% 95% 99%
- Weapon Attack (Other Thievish) +2 +3 +4 Extra Blow
- Weapon Defense +1 +2 +3 +4 Tricks Weapon Draw Basic Quickdraw
- Weapon Throw (if applicable) + 5% +10% + 15% +20%