Running Sheet Harriet

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Dame Harriet of the Reese

Father:

Mother:

Children:

Description:

Hobbies:

  • Pottery
  • Glass blowing
  • Gardening

Ranks

  • Duchess of the Reese
  • High Priestess of
  • Knight of Wall
  • Knight of New Wall. Founding member of the New Wall Merchant's Council
  • Knight of York.
  • Chad principals healing Division.

Points{}

Total: = Stats+ Powers+ Skills+Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage

Advancement

Abilities gained

  • 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare: Warfare raise to Amber
  • 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank:3 pips to 41
  • 2 Pip Strength-Graduates gain at least Amber Strength: strength to 17
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.
  • 1 Pip Skill-Military Horsemanship
  • 1 Pip Skill-Gymnastics
  • 1 Pip Skill-Medical Training
  • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Statistics {79}

  • Psyche: 21
  • Strength: 17
  • Endurance:41
  • Warfare: Amber
  • 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
  • 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
  • 2 Pip Strength-Graduates gain at least Amber Strength

Powers { }

Skills {40}

  • 3 Parkour
    • 1 Pip Skill-Gymnastics
  • 3 Medical skills
    • 1 Pip Skill-Medical Training
  • 3 Cooking
    • 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire
  • 2 Dottlemanship. Horsemanship
    • 1 Pip Skill-Military Horsemanship
  • 1 Fabric Arts
  • 1 Drums. Percussion
  • 1 Pip Skill-Military Technology
  • 1 Pip Skill-Military Command and Communications.


.

Allies & Enemies {5/5= 0}

Allies

various

Enemies

various

Companions

Items {40(70)}

  • Signature piece

Harriet's Coat. (60)

  • 4 Amber Vitality. 5 transfer
  • 2 Double Speed. 5 transfer
  • 2 Amber Stamina. 5 transfer
  • 2 Combat Reflexes. 5 transfer
  • 4 Invulnerable
  • 4 Tongues. Delicious speaks to her through the coat
  • 4 Limited Shapechange. Generally appears well-maintained, as if worn and mended. Can spare shift to headed appearance.
  • 1 Ability-Proof vs Drowning.
  • 6 Pips-Mixed Holding Spaces.
  • 3 Ability-Possessive. People tend not to notice the coat in combat situations, nor take it from her unless magically compelled to. It is usually overlooked. If she is captured and the prisoners are ordered to strip she is generally allowed to keep her coat for unknown reasons.
  • 1 Ability-Warmth. Comfortable Environment. Keeps her warm and can confer that warmth to 2 others.
  • 1 Ability: Call to Don/ Return to last place it was
  • 1 Ability: Clean coat and wearer on demand.
  • 1 Ability-Grow to suit the individual owner.
  • 1 Ability-Pouch of holding. 2'x 2'
  • 1 Ability-Pouch of holding. 2'x 6'
  • 1 Ability-Pouch of holding. 1'x 2'
  • 1 Ability-Pouch of holding. 10'x 10'
    • 60 Pips Deblico

Harriet's Walking Stick.

Reardon head knocker on York iron wood stick. Stock will bounce around at Harriet's command or if looking for her.

  • 2 Double Vitality
  • 2 Amber Stamina
  • 2 Double Reflexes
  • 4 Engine Speed 4. -Transfer 5
  • 4 Deadly Damage
  • 2 Find shadow path.
  • 2 Mold Stuff-Findable in Shadow
  • 2 N/N: Walking Stick, thin rapier, Bowie knife, quarterstaff,
  • 1 Ability: Call to Hand/-Return
    • 21

Harriet's Slop Boots

  • 2 Engine Speed Transfer 5
  • 4 Endless Stamina – Transfer 5
  • 4 Invulnerable
  • 4 Deadly damage: Rearden toed.
  • 4 Regeneration - Transfer 10
  • 2 n/n shapes: Calf Boots(main Form), Ankle Boots, , Thigh High Boot Sneaker souls, Sandals, Hiking Boot. Dress shoe, dress High heel, Spiked Warboots
  • 8 trump images: 8 trump location. Wall Palace Commons,Wall Hall of Deblico.
  • 4 rack and use spells. 12 Minor/4 Major
  • 1 Ability- Sticky Boots. (Stone of Skulls) Walk on all solid surfaces without falling except on purpose.
  • 1 Ability-Leaping. (Stone of Skulls) Leap 50' and land using the sticky function
  • 1 Ability: Call to Don/ Return.
  • 1 Ability: Cleanse boots and up to 6' in Diameter on demand.
    • 56. Harriet

Acquired by From the Lagadium Games of Gustevedem. Empowered by the Stone of Skulls[[1]]


Venki's Lullaby Harps. (11)

Various description..

  • 4 Invulnerable
  • 1 Able to Speak -Remembers songs played and can repeat them.
  • 4 Ability-Ultra Sleep
  • 1 Alt Form:flute.
  • 1 ability-Variable amplification.
    • 11 venki

Lighter 2

  • 1 Ability: Create Fire in desired small fashion.
  • 1 Ability: Call to Hand
    • 2

Harriet is a huge smoker, of course.

Van Real Glasses. 8

Non Magical-2 pips
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc
Magical-6 pips
  • 2 Vs Firearms-Protection from general road damage and effects against the eyes as well as specifically aimed firearms
  • 1 ability – See through Invisibly.
  • 1 ability -See through Illusions.
  • 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
  • 1 Ability-Binocular/Microscope vision


Pente Plains Euphoria Case 5

  • 2 VS Guns
  • 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
  • 1 Ability: Refill product spaces from the box at home.
  • 1 Ability: Call to Hand/ Return
    • 5 Euphoria Harriet

Shadows{}

Stuff{3}

  • 2 Good Stuff
  • 1 Permanent Good Stuff: from Tolknor

Miscellany