Weird West: Fletcher John
Fletcher John: Retired Preacher | Bennies ![](/images/thumb/9/9d/D5b.png/24px-D5b.png)
Some folk need help. Some need a Reckoning.
Ancestry | Human
Ancestry Features: Adaptable
Attributes
Agility (-1) || Smarts
|| Spirit
|| Strength
(-1) || Vigor
(-1)
Derived Stats
Pace || Parry
|| Size
|| Toughness
Core Skills
Athletics || Common Knowledge
|| Notice
|| Persuasion
|| Stealth
Other Skills
Healing || Occult
|| Repair
|| Riding
|| Shooting
|| Survival
Hindrances
Elderly (Major) Fletcher is getting on in years.
Touched (Major) Fletcher sees spirits. Or that's what his brain insists is happening.
Edges and Powers
Luck/Great Luck +2 Bennies/session
Brave +2 Fear Checks / -2 Fear Table Results
Wealth
Equipment/Gear
Rank | Novice /1 Advance
Bio
Fletcher John has some years on him.
He's believed some things he couldn't see and seen some things he couldn't believe. Some of those things bolstered his faith. Some of them shook it to its foundations.
In the end, he set aside coat and collar over it.
These days he's more interested in people than who's god-thing has the biggest dog. If he can, he helps where it's asked for, minds his own where its not, and at need makes things harder on folk as won't stop making things harder on others.
He still finds comfort and wisdom in the Good Book and can quote tiresome swatches of it, and mostly he makes an effort to follow the commands regular folk know about when regular folk are around.
But regular folk aren't often around when the bullets start flying.
Fletcher has a frontiersman's healthy respect for both runaway ruminants and bullets, but they ain't the scariest thing he's seen. Not even a little.
That honor falls to Men.
And while the those claiming to speak on behalf of the Lord over the centuries have usually had an opinion as to the propriety of killing a man, the Book was somewhat less verbose on the matter of kneecaps.
Nevertheless, some men just outright needed killing.