Basic Rules, attributes and skills
General principles
- Torg is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles
- Reduce rolling in the game, especially in combat (hence adopting the ore system)
- Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe.
- Reduce the complexity of Torg. Always opt for the simpler solution
- Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system)
STATS and SKILLS
- As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games)
- BODY - this encompasses the Torg stats of STRENGTH and TOUGHNESS
- This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury.
- Tag skills are
- Athletics (includes swimming/running/endurance/lifting/gymnastics)
- Vigor (determines how severe a wound really is after combat has ended, resistance to poisons)
- Brawling (unarmed fighting)
- Martial arts
- COORDINATION - this encompasses the Torg stat of DEXTERITY
- This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities.
- If not in armour, threat in melee = average of COORD and Weapon skill (if better than Average of Body and Weapon skill)
- For projectiles, threat = average of COORD and dodge
- Tag skills are
- Dodge/Escape
- Ride/Drive________ (eg horseriding, land vehicles)
- Stealth/Thievery
- Weaponskill ________ (eg blades, guns, thrown weapons)
- CHARM- this encompasses the Torg stat of CHARISMA
- This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
- Tag skills are
- Perform _________ (eg dance, song)
- Command
- Taunt (includes Jest)
- Persuade (includes lie/plead/haggle/streetwise)
- SENSE - this encompasses the Torg stat of PERCEPTION
- This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment (and aids you in detecting danger).
- Tag skills are
- Survival (includes tracking/orienteering/direction)
- Intuition (includes sensing spells/supernatural)
- Scrutinize/Find
- Ride/Drive (only flying mounts, air and water vehicles)
- KNOWLEDGE - this encompasses the Torg stats of MIND and translates to BRAINS
- This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought, reason, and knowledge.
- Tag skills are
- Strategy/Tactics
- Lore ________ (eg occult, science)/Languages
- Spellcasting
- SPIRIT - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
- This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.
- Tag skills are
- Intimidate
- Faith
- Reality
- ===DERIVED STATS===
- THREAT
- For Melee Combat: threat = Average of body + Weapon skill (if in armour) OR (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour)
- For Projectile combat: threat = Average of Coord + Dodge
- For Firearms: threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
- RESIST
- resist = Average of Spirit + Spellcasting