User:Bill/ORE Musings
Character Sheet
http://img.photobucket.com/albums/v280/Munai/Junk/WildTalentsWounds-1.png |
Archetype | ||
Type | Source | Permissions |
Anachronist | Technological | Inventor |
Intrinsics: | 10 |
Stats | ||
Body | Coordination | Sense |
2d | 2d | 2d |
Brains | Command | Cool |
5d | 2d | 2d |
Base Will/Willpower: | 4/4 | 75 |
Skills | ||||||
Skill | Dice | Skill | Dice | Skill | Dice | |
Computer Hardware | 2d | Computer Programming | 1d | Drive [Automobile] | 2d | |
Education | 5d | Electronics | 2d | Inspiration | 1d | |
Language [German] | 2d | Mechanic [Robotics] | 4d | 38 |
Miracles | |||||
Telekinesis | [ADRU] 8d | Backup, Boobytrap, Bootstrap, Booster [Capacity], Booster [Speed], Focus [Tentacles], Operational Skill [Robotics], Reducer [Range] | 60 | ||
Power Stunt: Extra Hands 2d | |||||
Heavy Armor | [DRU] 4 | Backup, Boobytrap, Limited Coverage [7-9] | 36 | ||
Gadgeteering | [ADRU] 8d | 40 | |||
250 |
Custom Templates
Racial Templates for Cadwallon
In progress...
Dwarf - 4pts
Size Shift 1 (4) - Approximately 100lbs
Elf - 4pts
Size Shift 1 (4) - Approximately 100lbs
Goblin - 18pts
Second Chance 1 (10)
Size Shift 2 (8) - Approximately 50lbs
Orc - 10pts
Extra Tough 1 (8) - Includes Attacks Quality (+1 Shock to hand to hand attacks)
Size Shift 1 (4) - Approximately 250lbs
Ogre - 38pts
Aura of Fear 1 (10) - Always On, Full Power
Extra Tough 2 (12)
Size Shift 4 (16) - Approximately 400lbs
Wolfen - 48pts
Aura of Fear 1 (10) - Always On, Full Power
Extra Tough 3 (18)
Size Shift 5 (20) - Approximately 800lbs
Custom Miracles
Aura of Fear
DRU 14/level
This miracle creates an aura of fear in a radius of ten yards from the character. All characters with a Cool stat must roll (Cool+Resist) at a difficulty equal to the miracle's level or flee. This counts as an action for purposes of determining multiple action penalties. When two Aura of Fear effects overlap subtract them from each other to determine who must roll to resist the effect and at what difficulty.
For example; for a character with Aura of Fear 2 to attack a character with Aura of Fear 4 he or she must declare two actions, the resistance roll and the attack. He or she then must roll the lower of the attack pool or the resistance roll minus one die; getting at least two matches. One of the matches must be a match with a height of two. If he or she fails to roll a single match with a height of two or greater the character must flee out of the radius of the effect.
- Making this a persistent effect requires that the miracle be purchased with the Always On and Full Power flaws. Exercise caution when doing this as the character is unapproachable by beings that do not have an aura of fear.