G-Man
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G-MAN
Real Name:
Identity:
Origin:
Power Source:
History:
Personality:
Heroic Motivation:
First Appearance: Volume #1, Issue #1 Crisis at Crusaders’ Tower
PL: 8
- Power Points: 120
- Hero Points: 1
- Trade-Offs: +0/-0 Attack/DC Save Modifier; +0/-0 Defense/Toughness
ATTRIBUTES
- Strength: 10 [+0]
- Dexterity: 16 [+3]
- Constitution: 16 [+3]
- Intelligence: 10 [+0]
- Wisdom: 10 [+0]
- Charisma: 18 [+4]
COMBAT
- Initiative: +11
- Attack Bonus: +2 (Melee +2/Ranged: +2)
- Defense Bonus: 18 (Flat-Footed: 14)
SAVES
- Toughness: +8 (Flat-Footed and/or Impervious)
- Fortitude: +3
- Reflex: +8
- Will: +9
SKILLS
Bluff 13 (+17)
Craft 13 (+13)*
Diplomacy 13 (+17)
Gather Info 13 (+17)
Intimidate 13 (+17)
Notice 13 (+13)
Profession 10 (+10)
Sense Motive 7 (+11)
Sleight of Hand 5 (+8)*
FEATS
Benefit (Security Clearance) Connected Contacts Dodge Focus Equipment Improved Initiative x2 Improvised Tools Well-Informed
POWERS
Blast(Extra: Penetrating, Range) Flaw: Limited [Guns Required]): 8 (Power Feat: Split Attack, Ricochet, Precise, Innate, Alternate Powerx2)
AP(Extras: Area [explosion], Range) (Power Feat: Innate, Ricochet, Split Attack, Precise) AP: (Extras: Autofire, Range) (Power Feat: Innate, Ricochet, Split Attack, Precise
Super Senses: Accurate (Hearing)
EQUIPMENT
Tactical Vest (subtle)
COMPLICATIONS
DRAWBACKS