Search results

Jump to: navigation, search
  • == Characters == [[Player Characters of High Fantasy]]<br>
    11 KB (1,790 words) - 08:14, 16 April 2012
  • == Player Characters ==
    7 KB (964 words) - 13:42, 17 April 2012
  • ...ffecting conversion is very similar to doing so with the core nWoD system. Characters built with this system are all assumed to have the Archetype minor template ...with Mass: The Effecting but you may find it more worthwhile to begin with characters who are already more experienced and proficient, with more attribute, skill
    20 KB (3,290 words) - 07:20, 2 October 2012
  • ...oted, using a biotic power is an instant action. Biotic powers that target characters or locations other than the biotic themselves require line of sight. ...Field allows the biotic to make an additional attack against ''all'' other characters within 10 yards at the beginning of the biotic's turn. This attack uses on
    64 KB (10,464 words) - 05:35, 11 December 2012
  • ...purposefully blank so as not to limit player creativity in terms of their characters' origins, work, lifestyle, network and history.
    10 KB (1,634 words) - 03:17, 11 April 2012
  • =Characters and Players= *[[Creating base characters]]
    30 KB (5,128 words) - 10:29, 21 April 2012
  • ==Player Characters== *All about your characters and the scrapes they get into
    13 KB (2,189 words) - 13:49, 11 August 2012
  • ==Player Characters== *[[Little_Horse_on_the_Prairie: Non-Player Characters|Non-Player Characters]]
    2 KB (252 words) - 08:10, 11 March 2014
  • ...igating, guiding, escorting, and providing safe passage for players and/or characters in the gamestate.
    39 KB (6,470 words) - 02:50, 16 May 2012
  • **** Furthermore, the Locked Attribute informs all of the characters actions. How they act, react, and deal with people should be colored by the ==Player Characters==
    20 KB (3,007 words) - 10:04, 18 January 2016
  • ...to the Cheese: If you capture or non-lethally defeat any named Cop or Buro characters, you are 100% unable to simply kill them, and must do everything in your po ...." They don't gain any skill bonuses right away, but they do become named characters (you can pick names for them). Now they don't evaporate in firefights and
    3 KB (507 words) - 02:52, 9 December 2012
  • ...aphic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and speci
    14 KB (2,003 words) - 09:56, 30 May 2012
  • 2. Determine which characters are aware of their opponents at the start of the battle. If some but not al ...nting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in h
    12 KB (2,079 words) - 12:15, 31 January 2016
  • ...arsAreRight:Players_Alphabetical#Important_Non-Player_Characters|important characters]].''' [[category: Non-Player Characters|Alanna]]
    600 bytes (81 words) - 00:31, 25 January 2014
  • ...cter (trained or no), while other actions may only be performed by trained characters.
    23 KB (3,637 words) - 12:00, 9 July 2012
  • ...a couple of hundred miles Southwest of Tokyo. Unless otherwise noted, all characters go to Akabira High School, which houses grades 7-12. ==Player Characters==
    7 KB (1,172 words) - 21:56, 19 April 2015
  • ...rk out if you want to try out things like having rotating GMs, a stable of characters for each player or the player group collectively, and so on. The default as ...start of a campaign. In my own first campaign, the plan is for the player characters to be relatively new recruits to ''Gladius Et Aegis'', and thus able to exp
    22 KB (3,814 words) - 08:49, 19 July 2012
  • ...s to dust... but the demon-body is chained by Latin and Egyptian and Greek characters binding it like gold chains<br> <Random_Nerd> The ward characters start crumbling, one at a time, until the demon falls to the ground, and st
    71 KB (12,739 words) - 05:58, 17 July 2012
  • ...d Potential instead. This is both a boon and limitation for Vampire player characters, as it means they could theoretically advance twice as fast as other player ...on as what the "Powers" deem as righteous behaviour. Note that what player characters, players or the GM judge as being moral don't really come into it: this is
    37 KB (6,255 words) - 08:50, 19 July 2012
  • == Player Characters == == Important Non-Player Characters==
    4 KB (683 words) - 07:44, 30 November 2012

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)