Terasi Herlindha
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Background
Young daughter of a lesser noble family. Left to seek her fortune as a player, rather than be married off. Some rumour indicates that she was asked to leave, but none involved speak of it.
Character Details
- Name: Terasi Herlindha
- Race: Human
- Cults:-
- Rune Level:
- Initiate: Erlin the Harper
- Lay Member:
- Social Condition: Poor noble, not well considered
- Sex: Female
- Previous Experience: Player's Guild
Characteristics
Str: 13, Con: 15, Siz: 10, Int: 16, Pow: 17, Dex: 12:, Cha: 18.
- Damage Bonus/Minus: Nil
- Hit Point Bonus/minus: +1 HPs
- Experience bonus: +12%
- Encumbrance limit: 11 Enc.
Skill Groups
- Agility: +10%
- Dance (30%/5%):-
- Folk: 65%
- Courtly: 25%
- Dodge (15%): 40%
- Climb (25%): 35%
- Jump (25%): 35%
- Tumbling (25%): 45%
- Dance (30%/5%):-
- Aim: +10%
- Catch (25%): 35%
- Throw (25%): 45%
- Knowledge: +10%
- Evaluate (10%): (-20 on evaluations)
- Treasure: 00%
- Trade Goods: 00%
- Art: 10%
- Read/Write Language (10/0%):-
- Orlanthi (own): 50%
- Animal Lore (5%):-
- Find cattle food: 15%
- Hunting: 15%
- Tending/Herding: 15%
- Training: 15%
- Folk Lore (30%)By culture/race:-
- Homelands: 60%
- Human Lore: 55%
- Mineral Lore (5%):-
- Mining: 15%
- Caving: 15%
- Assess Mineral: 15%
- Plant Lore (5%):-
- Find healing plants: 15%
- Identify plants: 15%
- Farming: 15%
- World lore (5%):-
- Find Water: 15%
- Survival: 15%
- Weatherlore: 15%
- Healing lore: (10%):-
- Identify disease: n%
- Indentify poison: n%
- Doctoring: n%
- Martial arts (0%): n%
- River Lore (20%): n%
- Spirit Lore (5%): n%
- Star lore (Navigation)(10%):-
- Trailblazing: n%
- Seaborne: n%
- Evaluate (10%): (-20 on evaluations)
- Manipulation[Body]: +15%
- Boating (10%): 25%
- Sailing (5%): 20%
- Craft, Physical (30%/10%) Sp:-
- Woodworking: 55%
- Luthier (Craft Lyre): 60%
- Armour/weapon/shield making: n%
- Masonry/architect: n%
- Peaceful Cut/butchery: n%
- Shiphandling: n%
- Teamster/packhandler: n%
- Swimming (15%): 30%
- Riding (5%): 20%
- Running (25%): 20%
- Drive Cart/wagon (15%): 30%
- Manipulation[Fine]: +10%
- First aid (10%): 20%
- Treat disease/poison (5): 15%
- Sleight of hand (15%):-
- Hide item: 35%
- Pick pockets: 35%
- Palm object: 35%
- Craft, Fine (30%/10)% Sp:-
- Map making: 20%
- Netmaking: 20%
- Gemsmith/Jewelcraft: 20%
- Brewing: 20%
- Trapsmith: 20%
- Locksmith: 20%
- Devices (5):-
- Puzzles: 25%
- Trap set/disarm: 15%
- Feign Death (10): n%
- Foil Restraints (0): n%
- Play Instrument (Var):-
- Lyre: 65%
- Perception: +15%
- Listen (25)%: 40%
- Scan (25)%: 40%
- Sense (5%):-
- Ambush: n%
- Chaos: n%
- Assassin: n%
- Spot (5):-
- Hidden items: 20%
- Trap: 20%
- Taste analysis (5%): n%
- Tracking (10%): n%
- Stealth: 0%
- Camouflage (10%): 15%
- Hide (15%): 15%
- Move quietly (15%): 15%
- Ambush (5)%: 00%
- Shadowing (10%): n%
- Swim Quietly (Sp.): n%
- Communication: +20%
- Bargain (10%): 35%
- Orate (10%): 65%
- Sing (5%): 65%
- Speak Lang. (Int x 5 [Home langs, 00% other.):-
- Orlanthi (own): 100%
- Tradetongue: 40%
- Other: 35%
- Understand beast speech (10%): n%
- Voice Mimicry (5%): n%
- Social: +20%
- Acting (10%): 60%
- Bribery (20%): 45%
- Fast talk (20%): 60%
- Disguise (10%): 35%
- Wise (30%/10%/5%):-
- Streetwise: 35%
- Courtliness: 70%
- Nomad ways: 30%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | None | 6 | 0 | 0 | 19-20 |
Left Arm | None | 5 | 0 | 0 | 16-18 |
Right Arm | None | 5 | 0 | 0 | 13-15 |
Chest | Light Leather | 7 | 1 | 0 | 12 |
Abdomen | Light Leather | 6 | 1 | 0 | 09-11 |
Left Leg | None | 6 | 0 | 0 | 05-08 |
Right Leg | None | 6 | 0 | 0 | 01-04 |
- Total Hit Points: 16 HP
Weapons and Shields
- Attack Bonus/Minus: +20%
- Parry Bonus/Minus: +15%
- Aim Bonus/Minus: +15%
- Strike Ranks: Siz:(2)+Dex:(3)=5
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
2H Composite Bow | 1d8+1 | 3/11 | 10 | 70% | 20% | 100m | 2 |
RH Dagger | 1d4+2 | 9 | 12 | 50% | 40% | melee | 0 |
Fist | 1d3 | 9 | arm | 45% | 40% | 0 | 0 |
Kick | 1d6 | 9 | leg | 45% | -- | 0 | 0 |
Head Butt | 1d4 | 9 | head | 30% | -- | 0 | 0 |
Grapple | Special | 9 | special | 50% | 40% | 0 | 0 |
Magic
- Power:-
- Current Characteristic POW: 17
- Current Available POW: 17
- Current Stored POW: 8 Pow Crystal
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- Coordination
- Mindspeech
- Repair
- Healing I
- Glamour II
- Speedart I
- Befuddle
- Fanatacism
- Rune Magic:
- List your Rune Magic Spells here.
Mounts
- Name: Pick a name
- Breed: Horse, riding
Str: 28, Con: 14, Siz: 26, Pow: 10, Dex: 10.
- Damage Bonus/Minus: +2d6
- Hit Point Bonus: +4hp
- Move Rate: 12
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | None | 5 | 1 | None | 17-20 |
Left Foreleg | None | 4 | 1 | None | 14-16 |
Right foreleg | None | 4 | 1 | None | 11-13 |
Forequarters | None | 6 | 1 | None | 08-10 |
Hindquarters | None | 6 | 1 | None | 05-07 |
Left Hindleg | None | 4 | 1 | None | 03-04 |
Right Hindleg | None | 4 | 1 | None | 01-02 |
- Total Hit Points: 18HP
- Attack Bonus/Minus: +25%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | 1d10 | 7 | 25% |
Kick | 1d8+2d6 | 7 | 25% |
Rear and plunge | 2d8+2d6 | 7 | 25% |
Trample | 4d6 | 7 | 45% |
Equipment
- Weapons:
- Long Composite Bow
- Dagger
- Armour:
- Leather Byrnie
- Leather Skirts
- Other:
- Lyre
- Bagpipes
- Adventurer's Pack
- 1 month's clothing (Noble)