Iron Kingdoms 4e
Iron Kingdoms 4e Conversion Project
The Iron Kingdoms, a setting from Privateer Press, was released using 3e D&D rules. Privateer Press have also released the tabletop wargames Warmachine and Hordes, and from the way the games play, 4e would almost certainly be a better match for the IK than 3e is. Also the prep time needed for the DM is lower - there are many advantages to converting and for various reasons an official conversion is unlikely. Therefore this is our attempt.
Please note that due to potential copywrite issues, a lot of the conversion is going to be bare bones statblocks - Privateer has produced some outstanding material, and this is only intended to convert it. If you don't know the significance of e.g. Alexia di Ciannor, although there is going to be a conversion into 4e, we aren't going to tell you who she is.
Character Classes, Races, and Paragon Paths
Races
Human = Human Dwarf = Dwarf Iosian = Deva (?) Nyss = Elf Gobber = Halfling Bogrin = Hobgoblin (?) Ogryn = Goliath Satyx = ? Trollkin = Half-Orc (?)
Basic matches
Modified Classes
Gun Mage - Modified Sorceror
New Paragon Paths
Feats
Equipment
Warjacks
Note: there are a number of options for handling Warjacks.