DnD Desert Raiders Campaign DM Notes

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Setup

Anything the next DM's may need to know, i.e;

  • Maps of area's
  • (additional) Plot hooks
  • Un-ID'd items
  • NPC's hidden agenda
  • etc...


Note that all of the above should be considered suggestions to make for a more complex and rewarding storyline.

Anyone DM'ing should feel free to make any changes as he sees fit.

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Current DM only, Scroll down .
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10/06/09 - Session I - Caravan Caper

  • wand of cure light wounds has 6 charges (worth 90gp party treasure)


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17/06/09 - Session II - Caravan Caper

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25/06/09 - Session III - Path to Hale

  • DM Anand

DRC map full.JPG
Full map

DRC map zoom2.JPG
zoom partially

DRC map zoom3.JPG
Zoom to region


Hale

Hale.JPG
The trader post of Hale

  • Caravan that the goblins fought is still inside the town
  • Goblins are disliked by all people as normal
  • Traders and bar-owners are aware that even goblins carry gold and are therefore made welcome
  • Officers of the guard are aware that they are paid by the traders and know how to behave to the carriers of money pouches.
  • There is no fighting allowed in or near the settlement.

Treasure:

  • medium Rations, trail (15sp total)
  • medium Waterskin (3gp total)
  • medium desert outfit (6gp)
  • money pouch scorpion's dinner (100 CP total)
  • money pouch caravan guards (session 1, DM Maurits) (30gp total)
  • 1 charge of the wand used this session


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02/07/09 - Session IV - ....

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