Once more with feeling/Custom Charms

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Revision as of 21:21, 15 July 2009 by 71.161.92.96 (talk) (Shadow Evades Notice)
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Custom Charms

Here is where we put our custom charms for the game Once More, With Feeling!

Solar Charms

Dodge Charms

Shadow Evades Notice

Cost: 4m; Mins: Dodge 3, Stealth 3, Essence 2; Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: Instant
Prerequisite Charms: Leaping Dodge Method, Easily Overlooked Presence Method

When struck by the light, the shadows melt away, only to reappear when the light is elsewhere. So to does the Lawgiver take advantage of an opponent's momentary distraction to melt into the shadows and vanish.

After successfully dodging an attack, the Solar may roll to reestablish surprise as a counter-attack with the normal requirements for such. If the Solar successfully reestablishes surprise, then the attacker may not make further attacks against the charm user until the Solar is revealed. This explicitly breaks attack flurries.

Performance Charms

Crowd Commanding Spirit

Cost: 4m; Mins: Performance 4, Essence 2; Type: Supplemental
Keywords: Combo-Basic, Social
Duration: Instant
Prerequisite Charms: Any Performance Excellency

Lawgivers have always been able to sway others to accept and follow their commands. This makes Solars the ultimate leaders. Crowd Commanding Spirit enhances a Performance-based roll to exert mental influence and encourage a specific action. This Charm doubles the users base successes on the roll before comparing them to the target's MDV.

Presence Charms

Transcendant Inspiration-Sparking Method

Cost: --; Mins: Presence 5, Essence 5; Type: Permanent
Prerequisite Charms: You Can Be More (Abyssals, p. 143, mirror of Broken Heart Triumph)

The Lawgivers cannot be everywhere, especially in this fallen Age, so they they deputize mortal heroes to act in their stead. This Charm permanently enhances its prerequisite, granting the Solar the ability to awaken the Essence of a heroic mortal.

If the Exalt's social attack is successful, he immediately makes a (Presence + Essence) roll against Difficulty 4. If that roll succeeds, the heroic mortal's Essence is awakened as if he had gained the Enlightened Essence blight (CoCD2: The Wyld, p. 148). If that roll fails, however, the mortal cannot be targeted again by this Charm until a year and a day have passed.

When You Can Be More is used to awaken a mortal's Essence in this way, it gains the Obvious, Touch, and Training keywords.

Stealth Charms

Shadow at Noon

Cost: 5m; Mins: Stealth 5, Essence 2; Type: Simple
Keywords: Combo-Basic
Duration: One scene Prerequisite Charms: Easily Overlooked Presence Method

Just as the Noonday Sun still leaves shadowed areas, the Lawgiver can always find a place to hide. They can shelter in the shadow of a needle, sneak past in the blink of a guard's eye, and leave no more trace than a sunbeam after the day is gone.

This charm allows the Solar to ignore any external penalties to stealth rolls for the rest of the scene, as well as being able to hide even when it is physically impossible due to external circumstances. Thus, the Solar can hide even in a flat plane, at noon, on a squeaky floor, with someone looking directly at them. They can hide even when hiding should be impossible.

Shadow Evades Notice

Lunar Charms

Stamina Charms

Willful Neglect of the Maimed

Cost: 4m, 1wp; Mins: Stamina 5, Essence 3; Type: Simple
Keywords: Combo-Basic
Duration: One Action
Prerequisite Charms: Halting the Scarlet Flow

The Lunar focuses upon repairing some severe injury to their vitals. Upon their next action they may remove one Crippling effect from themselves.