DnD Desert Raiders Campaign DM Notes
Setup
Anything the next DM's may need to know, i.e;
- Maps of area's
- (additional) Plot hooks
- Un-ID'd items
- NPC's hidden agenda
- etc...
Note that all of the above should be considered suggestions to make for a more complex and rewarding storyline.
Anyone DM'ing should feel free to make any changes as he sees fit.
Current DM only, Scroll down
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
10/06/09 - Session I - Caravan Caper
- wand of cure light wounds has 6 charges (worth 90gp party treasure)
.
17/06/09 - Session II - Caravan Caper
.
25/06/09 - Session III - Path to Hale
- DM Anand
Hale
- Caravan that the goblins fought is still inside the town
- Goblins are disliked by all people as normal
- Traders and bar-owners are aware that even goblins carry gold and are therefore made welcome
- Officers of the guard are aware that they are paid by the traders and know how to behave to the carriers of money pouches.
- There is no fighting allowed in or near the settlement.
Treasure:
- medium Rations, trail (15sp total)
- medium Waterskin (3gp total)
- medium desert outfit (6gp)
- money pouch scorpion's dinner (100 CP total)
- money pouch caravan guards (session 1, DM Maurits) (30gp total)
- 1 charge of the wand used this session
.
02/07/09 - Session IV - Troublemaker in Hale
- map + quest gained
.
09/07/09 - Session V - Path to the haunted mine
Treasure:
- 4 waterskins filled with healing water (worth ?)
- 7 bloodstone fragments (10gp each) [unfound]
.
15/07/09 - Session VI - Inside the haunted mine part 2
- DM Anand
- party deeper into the mine, find temple and dwarfish tunnels
- party level's to level 2. Total gold needed 900 per person (5 x 900 = 4500)
- treasure gained so far: (90+1.50+3+6+1+30+70gp =) 200gp
Treasure:
- Cursed gem: Worth 1000gp, causes random level 1 magical effect. (hard to sell in normal shops)
- 200gp in coins from the altar, divided on the spot
.