Once more with feeling/Current House Rules
Game: Once More, With Feeling!.
Gameplay And Other House Rules:
Character Traits
Traits may be of any value, with a maximum of 5 or Permanent Essence, whichever is higher; without requiring the spending of bonus points.
Charm Use
Free Reflexive Charms for all Exalts, as per the rules for Terrestrial Exalts. Reflexive Charms do not count as a charm-action, and do not interfere with using other charms or sorcery or combos.
Social Combat
Social Combat operates on the same time-scale as Regular Combat; Join Battle does not interrupt Social Combat. For every three (3) successes on your social combat action over and above your opponents MDV, another 'scene' worth of effort is applied towards the consequences of a successful action.
Sorcery & Necromancy
Sorcery operates within the normal combat tick system, and does not interfere with using reflexive charms. Shape Sorcery remains the applicable declared action.
Merits & Flaws
Merits and Flaws from both the First and Second Edition are allowed. Alternate Backgrounds are allowed. Both are subject to ST approval.
Incapacitated and Dying
Essence-Users do not die when taken below Incapacitated. They are merely disabled. Killing an essence-using character, to explicitly include exalts and select heroic mortals, requires an additional attack action after disabling them to "finish the job". Ending an Exalt is considered bad form, as reoccurring opponents are nice to have. Bonus XP will be rewarded for not killing important characters at the Storyteller's discretion.
Craft Ability
Craft (X) is considered and treated like a specialty and priced accordingly. There is no non-specialty Craft, and so Craft Specialties have a limit of 5 dots (or Essence, whichever is higher) per specialty. If you wish to further specialize your Craft (X), additional specialties of specialties may be purchased at one-half the cost of a normal specialty.
Experience Awards
Experience is awarded on a weekly basis; it is expected that the players will track their earned experience total, their spent experience total and what was purchased with said spent experience.
Training Times
Training times are ignored for Favored and Caste attributes, abilities, specialties, charms, combos and spells. Essence Training Times are ignored up to Essence 5. Essence 6 and above are attainable via completing your motivation or via the normal training times and requirements.
Stunt Awards
Awarded stunts of one-, two- or three-dice value are no longer dependent on the success or failure of the relevant action, in regards to mote or willpower regeneration. Coolness is its' own reward.
- If your action succeeds, you gain either motes or willpower from your stunt.)
- If your action fails, you still gain either motes or willpower from your stunt.)
- Stunts are awarded to NPCs at the STs discretion.
- Stunts are awarded to PCs on an IC Post basis, near-automatically, with the major requirement that the IC Post must have a mechanical basis to qualify.
Rounding
- All Essence-Users round up when calculating any value. (Regardless of what the books say.)
- All Non-Essence-Users round down when calculating any value. (Regardless of what the books say.)
Sidereal Martial Arts
- Lunars may initiate into Sidereal Martial Arts by the same methods as Solars and Abyssals.