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System
The system has 3 stats-- Brawn, Agility, and Mind. Brawn is used to deal and withstand physical damage; Agility is used to make and avoid attacks, and for physical skills; and Mind is used for ranged or energy damage, mental abilities, and skills.
Stats are rated from 1-5, with 1 being a normal person's ability, 2 being peak-human (in the case of Brawn and Agility) and 3 and above being exponentially increasing tiers of super-ability. For instance, a character with a Brawn of 4 could easily lift 10 tons over his head. Heroes generally begin with 7 points to divide among stats.
Powers are also purchased for 1-5 points, from a pool of 9 points (in most cases). There are over 50 powers in the system encompassing various forms of movement, combat powers, mental powers, and bio-manipulation powers. This is an "effects-based" system, meaning that a power's mechanical effect in the game is not tied to any specific description of how the power works. Players choose how their power works. Thus, a lightning blast, heat-vision, unobtainable claws, or magic sword could all be built using the same power called "special attack". How the power works do not effect the mechanics, although it is possible that a target has a resistance or weakness to a certain effect (like lightning or fire).
Weaknesses can be given to a character in exchange for extra stat or power points. Some weaknesses cause the victim to take extra damage from a certain source (like lightning or fire), while others weaken the character and suppress their powers.
Advantages & Disadvantages round out characters by giving them various perks and drawbacks to deal with. There are no points for buying these-- a character simply receives 1 disadvantage for every advantage they take. Incompatible advantages & disadvantages are not allowed. For instance, a character with the Destitute disadvantage by definition cannot also have the Resources advantage.
The final touch in creating a hero is defining that character's Mental Malfunction. The game operates under the philosophy that there is no such thing as a "normal" superhero or villain. For example, Spiderman has his classic "With great power comes great responsibility" hangup, as well as guilt over his uncle's death to deal with, while Superman is a stereotypical "boyscout" type who feels a constant need to restrain himself lest his actions harm others by accident. There is no "list" of Mental Malfunctions to choose from-- this is left entirely for the player to decide.
House Rules
Campaigns
Links
BASH! Sci-Fi Edition Wiki