Alse Britigne

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- Main Page; Parade Way Blues

Background

A quiet but ambitious man in his early 20's, born in the Real City. Alse grew up poor in goods, like everyone else in his clan. However, they were rich in secrets and knowledge and used it to good effect in the community. Many of the second and third sons or daughters had joined the Spiritwalkers of the Pavis ancestors and could draw on an uninterrupted history in Pavis from its inception. Though most of their ancestor spirits were not great warriors or priests, they were witness to many events and that has proved valuable over the years.

Alse, as a Britigne, takes his responsibility to his ancestors seriously and has become an initiate of the founder Pavis cult in New Pavis, saving to own a home as befits a citizen. He recently [last sacred time] wed Ermni White hair of the Zebra tribe, a bright eyed pixie of a Praxian he met while studying with the tribal shaman. She is somewhat restless in New Pavis (and a little ashamed of the tribesmen here), but sees it as a temporary thing. If Alse becomes a full Shaman, walls wont hold him and if he doesnt, then they will go to her people on the chapparral of Pavis County.

Alse hopes to catch the eye of a useful patron in the fulfilling of his duties, but is more interested in his spiritual studies than worldy rewards - as long as his wife and family to be are well looked after. He views the Lunar occupation with equanimity, unsure if they are really as bad as the Sartarites make them out to be. As the temple attitude is to be friendly to the occupiers, that is his approach too.

He is actually quite amenable to turning a blind eye and even accepting a little gratuity now and then...but it very much depends on what and who. Context would be everything, and he is, at the core, a fairly decent fellow.

Flaws: Ambitious, Overconfident, cash strapped. Merits: Loyal, flexible, devout citizen. Follower of Pavis and member of the Spiritwalkers of Pavis lodge.

Character Details

  • Name: Insert Name
  • Race: Insert Race
  • Cults:-
    • Rune Level:
    • Initiate: Insert Cult(s)
      • Sub Cults: Insert Cult(s)
    • Lay Member: Insert Cult(s)
  • Social Condition: Insert Social Rank
  • Sex: Insert Gender
  • Previous Experience: Insert Experience Types

Characteristics

Str: xx, Con: xx, Siz: xx, Int: xx, Pow: xx, Dex: xx:, App: xx.

  • Damage Bonus/Minus: +/-xx
  • Hit Point Bonus/minus: +/-xx HP
  • Encumbrance limit: xx Encumbrance.

Skill Groups

  • Agility: +15%
    • Dance (30%/5%):-
      • Korybantes (War Dance): 45%
      • Style: 20%
    • Dodge (15%)+20: 50%
    • Climb (25%): 50%
    • Jump (25%): 50%
    • Tumbling (25%): --


  • Aim: +20%
    • Catch (25%): 45%
    • Throw (25%)+10: 55%


  • Knowledge: +15%
    • Evaluate (10%)+10:-
      • Treasure: 35%
      • Trade Goods: 35%
      • Art: 35%
    • Read/Write Language (10/0%):-
      • Pavic+20: 45%/25%
    • Animal Lore (5%):-
      • Find cattle food: 20%
      • Hunting: 20%
      • Tending/Herding: 20%
      • Training: 20%
    • Folk Lore (30%) By culture/race.:-
      • Valley of Cradles: 55%
      • Human: 55%
    • Mineral Lore (5%):-
      • Mining: 20%
      • Caving: 20%
      • Assess Mineral: 20%
    • Plant Lore (5%):-
      • Find healing plants: 20%
      • Identify plants: 20%
      • Farming: 20%
    • World lore (5%)+10:-
      • Find Water: 30%
      • Survival: 30%
      • Weatherlore: 30%
    • Healing lore: (10%):-
      • Identify disease: --
      • Indentify poison: --
      • Doctoring: --
    • Martial arts (0%): 30%
    • River Lore (20%): --
    • Spirit Lore (5%): --
    • Star lore (Navigation)(10%):-
      • Trailblazing: --
      • Seaborne: --


  • Manipulation[Body]: +30%
    • Boating (10%): 40%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: 50%
      • Masonry/architect: 55%
      • Peaceful Cut/butchery: 40%
      • Shiphandling: 40%
      • Teamster/packhandler: 40%
    • Swimming (15%): 45%
    • Riding (5%): 105%
    • Running (25%): --
    • Drive Cart/wagon (15%): --


  • Manipulation[Fine]: +25%
    • First aid (10%): 75%
    • Treat disease/poison (5): 30%
    • Sleight of hand (15%):-
      • Hide item: 40%
      • Pick pockets: 40%
      • Palm object: 40%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: 55%
      • Netmaking: 35%
      • Gemsmith/Jewelcraft: 35%
      • Brewing: 35%
      • Trapsmith: 35%
      • Locksmith: 35%
    • Devices (5):-
      • Lock pick: 30%
      • Trap set/disarm: 30%
    • Feign Death (10): --
    • Foil Restraints (0): --
    • Play Instrument (Var): --


  • Perception: +15%
    • Listen (25)+30%: 70%
    • Scan (25)+30%: 70%
    • Sense (5%):-
      • Ambush: --
      • Chaos: --
      • Assassin: --
    • Spot (5)+50:-
      • Hidden items: 70%
      • Trap: 70%
    • Taste analysis (5%): --
    • Tracking (10%): 55%


  • Stealth: +10%
    • Camouflage (10%)+30: 50%
    • Hide (15%)+30: 55%
    • Move quietly (15%): 25%
    • Ambush (5)%: 15%
    • Shadowing (10%): --
    • Swim Quietly (Sp.): --


  • Communication: +20%
    • Bargain (10%)+15: 45%
    • Orate (10%)+30: 60%
    • Sing (5%): 25%
    • Speak Lang. (Int x 5 [Home langs, 00% other.):-
      • Pavic:105%
      • Tradetalk: 45%
      • Praxian: 35%
      • Spirit Speech: 30%
    • Understand beast speech (10%): --
    • Voice Mimicry (5%): --


  • Social: +25%
    • Acting (10%): --
    • Bribery (20%): --
    • Fast talk (20%)+15: 60%
    • Disguise (10%): --
    • Wise (30%/10%/5%):-
      • Streetwise: 35%
      • Courtliness: 55%
      • Nomad ways: 20%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Open Helm & Padding 5 5 1 19-20
Left Arm Cuirboilli Vambraces & Padding 4 4 1 16-18
Right Arm Cuirboilli Vambraces & Padding 4 4 1 13-15
Chest Cuirboilli Cuirass & Heavy Padding 6 5 2 12
Abdomen Heavy Leather & Heavy Padding 5 4 2 09-11
Left Leg Cuirboilli Greaves & Heavy Padding 5 5 2 05-08
Right Leg Cuirboilli Greaves & Heavy Padding 5 5 2 01-04
  • Total Hit Points: 13 HP

Weapons and Shields

  • Attack Bonus/Minus: +30%
  • Parry Bonus/Minus: +15%
  • Aim Bonus/Minus: +20%
  • Strike Ranks: Siz: 2 +Dex: 0 = 2
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
RH Warhammer 1d6+2+1d4 5 20 110% 35% 0.8m 1
RH Lance 1d10+1+(3d6 or 1d4) 2 20 70% 25% 3.0m 3
2H Great Axe 2d6+2+1d4 4 15 55% 50% 1.2m 2
RH Broadsword 1d8+1+1d4 4 20 50% 25% 1.0m 1
LH Hurled Stone 1d4+1+1d2 1/5/10 -- 75% -- 20m 0
2H Composite Bow 1d8+1+1 1/5/10 10 70% 25% 100m 2
LH Targe Shield (medium) 1d6+1d4 6 12 35% 75% 0 2
RH Dagger 1d4+2+1d4 6 12 60% 40% 0 0
Fist 1d3+1d4 6 arm 65% 40% 0 0
Kick 1d6+1d4 6 leg 65% 40% 0 0
Head Butt 1d4+1d4 6 head 50% 15% 0 0
Grapple Special 6 special 65% 40% 0 0

Magic

  • Power:-
    • Current Characteristic POW: 13
    • Current Available POW: 13
    • Current Stored POW: 12 (crystal)


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Glue 2, Heal 2, Xenoheal 2, Strength 1, Demoralise (1), Speedart (1), Detect Enemies (1), Second Sight (3)
  • Rune Magic:
    • None.

Mounts

  • Name: Phalangar
  • Breed: Zebra, cavalry trained

Str: 29, Con: 16, Siz: 27, Pow: 10, Dex: 11.

  • Damage Bonus/Minus: +2d6
  • Hit Point Bonus: +4hp
  • Move Rate: 12
Location Name Armour types H.P. A.P. Enc. Location
Head Cuirboilli chanfron and padding 7 5 5 17-20
Left Foreleg None 6 1 None 14-16
Right foreleg None 6 1 None 11-13
Forequarters Cuirboilli peytral and padding 8 5 5 08-10
Hindquarters Heavy leather crupper and padding 8 4 5 05-07
Left Hindleg None 6 1 None 03-04
Right Hindleg None 6 1 None 01-02
  • Total Hit Points: 20HP
  • Attack Bonus/Minus: +25%
Attack Damage S.R. Attack %
Bite 1d10 7 30%
Kick 1d8+3d6 7 30%
Rear and plunge 2d8+3d6 7 30%
Trample 5d6 7 50%


  • Name: Rondo
  • Breed: Zebra, riding

Str: 28, Con: 14, Siz: 26, Pow: 10, Dex: 10.

  • Damage Bonus/Minus: +2d6
  • Hit Point Bonus: +4hp
  • Move Rate: 12
Location Name Armour types H.P. A.P. Enc. Location
Head None 5 1 None 17-20
Left Foreleg None 4 1 None 14-16
Right foreleg None 4 1 None 11-13
Forequarters None 6 1 None 08-10
Hindquarters None 6 1 None 05-07
Left Hindleg None 4 1 None 03-04
Right Hindleg None 4 1 None 01-02
  • Total Hit Points: 18HP
  • Attack Bonus/Minus: +25%
Attack Damage S.R. Attack %
Bite 1d10 7 25%
Kick 1d8+2d6 7 25%
Rear and plunge 2d8+2d6 7 25%
Trample 4d6 7 45%

Equipment

  • Weapons:
  • Armour:
    • Cuirboilli Greaves, Vambraces and Cuirass. Heavy Leather Skirt. Open Helm, removeable zebra stripe crest. Quilted under-armour padding.
    • (not worn) light chain hauberk(z), open helm(z).
    • Tunic, breeches, boots, braies & shirt (underwear), coat, bag hat.
  • Other:
    • Belt knife and scabbard, friction fire-maker(z), Adventurer's Pack(z): (includes; pack, 5 litre water skin, 30m cheap rope, peasant clothes, hand axe, hammer, 10 wooden stakes, 10 bone fish hooks, 10m line, sack, cheap knife and scabbard, bandages, cooking gear and blanket), Large Tent (5 man), Brass bugle, small pot each of black and white body paint.
  • Magic Items:
    • Pow 12 storage crystal mounted on brass bracelet, on left wrist.
  • Cavalry zebra (2000L)
    • Cuirboilli Chanfron, Crinet and Peytral (head and forequarters), Heavy Leather Crupper (hindquarters), light padding.
    • Saddle and tack
  • Riding zebra
    • pack saddle and tack

(z)= Carried on zebra


1827 Lunars.

http://i140.photobucket.com/albums/r14/drifterne05/Drospins.jpg

- Main Page; The Valley of Cradles