Alse Britigne

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- Main Page; Parade Way Blues

Background

A quiet but ambitious man in his early 20's, born in the Real City. Alse grew up poor in goods, like everyone else in his clan. However, they were rich in secrets and knowledge and used it to good effect in the community. Many of the second and third sons or daughters had joined the Spiritwalkers of the Pavis ancestors and could draw on an uninterrupted history in Pavis from its inception. Though most of their ancestor spirits were not great warriors or priests, they were witness to many events and that has proved valuable over the years.

Alse, as a Britigne, takes his responsibility to his ancestors seriously and has become an initiate of the founder Pavis cult in New Pavis, saving to own a home as befits a citizen. He recently [last sacred time] wed Ermni White hair of the Zebra tribe, a bright eyed pixie of a Praxian he met while studying with the tribal shaman. She is somewhat restless in New Pavis (and a little ashamed of the tribesmen here), but sees it as a temporary thing. If Alse becomes a full Shaman, walls wont hold him and if he doesnt, then they will go to her people on the chapparral of Pavis County.

Alse hopes to catch the eye of a useful patron in the fulfilling of his duties, but is more interested in his spiritual studies than worldy rewards - as long as his wife and family to be are well looked after. He views the Lunar occupation with equanimity, unsure if they are really as bad as the Sartarites make them out to be. As the temple attitude is to be friendly to the occupiers, that is his approach too.

He is actually quite amenable to turning a blind eye and even accepting a little gratuity now and then...but it very much depends on what and who. Context would be everything, and he is, at the core, a fairly decent fellow.

Flaws: Ambitious, Overconfident, cash strapped. Merits: Loyal, flexible, devout citizen. Follower of Pavis and member of the Spiritwalkers of Pavis lodge.

Character Details

  • Name: Insert Name
  • Race: Insert Race
  • Cults:-
    • Rune Level:
    • Initiate: Insert Cult(s)
      • Sub Cults: Insert Cult(s)
    • Lay Member: Insert Cult(s)
  • Social Condition: Insert Social Rank
  • Sex: Insert Gender
  • Previous Experience: Insert Experience Types

Characteristics

Str: xx, Con: xx, Siz: xx, Int: xx, Pow: xx, Dex: xx:, App: xx.

  • Damage Bonus/Minus: +/-xx
  • Hit Point Bonus/minus: +/-xx HP
  • Encumbrance limit: xx Encumbrance.

Skill Groups

  • Agility: +/-xx%
    • Boat (05): xx%
    • Climb (40): xx%
    • Dodge (05): xx%
    • Jump (25): xx%
    • Ride (05): xx%
    • Swim (15): xx%
    • Throw (25): xx%


  • Knowledge: +/-xx%
    • Animal Lore (05): xx%
    • Craft --- (10): xx%
    • Craft --- (10): xx%
    • Craft --- (10): xx%
    • Evaluate (05): xx%
    • First Aid (10) : xx%
    • Human Lore (05): xx%
    • Martial Arts (00): xx%
    • Mineral Lore (05): xx%
    • Plant Lore (05) : xx%
    • Read/Write xxx (00) : xx%
    • Read/Write : xx%
    • Read/Write : xx%
    • Read/Write : xx%
    • Shiphandling (00): xx%
    • World Lore (05): xx%


  • Manipulation: +/-xx%
    • Conceal (05): xx%
    • Devise (05): xx%
    • Sleight (05): xx%
    • Play Instrument (00): xx%


  • Perception: +/-xx%
    • Listen (05): xx%
    • Scan (25): xx%
    • Search (25): xx%
    • Track (05): xx%


  • Stealth: +/-xx%
    • Hide (10): xx%
    • Sneak (10): xx%


  • Communication: +/-xx%
    • Fast Talk (05): xx%

Orate (05): xx% Sing (05): xx% Speak Native (30): xx% Speak TradeTalk (15): xx% Speak: xx% Speak: xx%


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head xx xx xx xx 19-20
Left Arm xx xx xx xx 16-18
Right Arm xx xx xx xx 13-15
Chest xx xx xx xx 12
Abdomen xx xx xx xx 09-11
Left Leg xx xx xx xx 05-08
Right Leg xx xx xx xx 01-04
  • Total Hit Points: xx HP

Weapons and Shields

  • Attack Bonus/Minus: +/-xx%
  • Parry Bonus/Minus: +/-xx%
  • Strike Ranks: Siz: xx +Dex: xx = xx
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
RH Weapon xx xx xx xx% xx% xxm xx
2H Weapon xx xx xx xx% xx% xxm xx
RH Hurled Stone 1d4+1+xx xx -- xx% -- 20m xx
2H Missile Weapon xx xx xx xx% xx% xxm xx
LH Shield xx xx xx xx% xx% xxm xx
RH Dagger xx xx xx xx% xx% xxm xx
Fist xx xx xx xx% xx% xxm xx
Kick xx xx xx xx% xx% xxm xx
Head Butt xx xx xx xx% xx% xxm xx
Grapple Special xx special xx% xx% xx xx

Magic

  • Power:-
    • Current Characteristic POW: xx
    • Current Available POW: xx
    • Current Stored POW: xx


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • xx
  • Rune Magic:
    • xx

Mounts

  • Name: Insert Name
  • Breed: Insert breed and training

Str: xx, Con: xx, Siz: xx, Pow: xx, Dex: xx.

  • Damage Bonus/Minus: +/-xx
  • Hit Point Bonus: +/-xxhp
  • Move Rate: xx
Location Name Armour types H.P. A.P. Enc. Location
Head Insert Armour Type xx xx xx 17-20
Left Foreleg Insert Armour Type xx xx xx 14-16
Right foreleg Insert Armour Type xx xx xx 11-13
Forequarters Insert Armour Type xx xx xx 08-10
Hindquarters Insert Armour Type xx xx xx 05-07
Left Hindleg None xx xx xx 03-04
Right Hindleg None xx xx xx 01-02
  • Total Hit Points: xxHP
  • Attack Bonus/Minus: +/-xx%
Attack Damage S.R. Attack %
Attack Type Damage xx xx%
Attack Type Damage xx xx%
Attack Type Damage xx xx%
Attack Type Damage xx xx%

Equipment

  • Weapons:
  • Armour:
  • Other:
  • Magic Items:

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