DnD Desert Raiders Campaign Raven

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Revision as of 09:08, 28 January 2010 by 93.186.23.205 (talk) (Background)
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Background

Priest, had a very good childhood. Grown up in a good neighberhood in the city of Helia. His parents were salesmen most of the time, selling their goods on the big marketsquare in the center of the city. They werer rather rich. From birth "Drego" got what he wanted as a child, eventually becoming a little brat. His parents saw their mistake for giving almost everything he wanted and sended him to a militairy-school. So re-adjucation was a fact.

After militairy school, he started his career in the army. There he became trained in art of ranged combat. SWEATY (Sneaking With Expert Trap )soldier

Base

  • Name: Priest
  • Class: Ranger 1, scout 4
  • Level: 5
  • Race Air-Goblin
  • HD: 1d8
  • speed: 40 feet
  • Type: Tactical combat
  • Skill Bonuses: 8+int scout, 6+int ranger
  • Resistances: none
  • Languages: goblin, common, draconic



Stats:

  • Str .9 -1
  • Dex .18 +4
  • Con .11 +0
  • Int .14 +2
  • Wis .11 +0
  • Cha .4 -3
  • Fort +4
  • Ref +10
  • Will +1


  • AC: 19
  • Bab: +4


Attack:

  • melee: +5
  • ranged: +11 (to 30 ft)

Abilities

Darkvision 60ft hide +4, move silent +4

Spells

Till now: none

Equipment

Skirmishr boots Healing belt Ring of darkhidden Bag of endless Caltrops Everlasting rations Ever full mug 3xday Mithril shirt Composite longbow mstw, elven craft 40x arrows 20x blunt arrows 5x darts Backpack Bedroll Flint & steel 5x Chalk Small mirror Signal whistle

Feats

Weapon focus (whip) Exotic weapon proficiency (whip) Psionic weapon



Skills

  • Skills: 12 points Ranks + Ab + i = Total
  • Balance 0 + 4 + 2 = 6
  • Concentration(con) 0 + 0 + = 0
  • Craft (int) 8 + 2 + = 10
  • climb(str) 0 + -1 + = -1
  • Jump (str) 0 + -1 + 4 = 3
  • Knowledge dungeoneering(int) 2 + 2 + = 2
  • Knowledge (int) 2 + 2 + = 2
  • Knowledge nature(int) 5 + 2 + 2 = 9
  • Knowledge arcana(int) 1 + 2 + = 2
  • Knowledge (int) 1 + 2 + = 2
  • Knowledge raligion(int) 1 + 2 + = 2
  • Knowledge planes(int) 1 + 2 + = 2
  • autohypnosis(wis) 2 + 3 + = 5
  • Ride(dex) 0 + 2 + 4 = 6
  • Search(int) 8 + 2 + = 10
  • Spot(wis) 7 + 0 + = 7
  • Listen(wis) 7 + 0 + = 7
  • Swim(str) 0 + -1 + = -1
  • Move silent(dex) 8 + 4 + 4 = 16
  • Hide(dex) 0 + 4 + = 4

Journal

Day 1

Being rescued by some nomads, they travel to the of a desert. After a few hours, some annoying children ensures that the group cannot control themselves.