Lulaich mac Loarn
played by Mandacaru
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- Male
- Tribe: ....... Clan: ....
- Background: Barbarian. Profession: Thane
Characteristics and Attributes
STR 16 CON 12 SIZ 15 INT 8 POW 12 DEX 17 CHA 8
- Combat Actions 3
- Damage Modifier +1D4
- Improvement Modifier 0
- Movement 8
- Magic Points 12
- Strike Rank13
- Hero Points: 6
Skills
Common (Base + %) background & profession %
- Athletics (Str+Dex 33) 88%
- Brawn (Str+Siz 31) 86%
- Culture(Dal Riata)(Intx2 16) 46%
- Dance (Dex+Cha 25) 25%
- Drive (Dex+Pow 29) 29%
- Evade (Dex2 34) 54%
- Evaluate (Int+Cha 16) 16%
- First Aid (Int+Dex 25) 25%
- Influence (Chax2 16) 16%
- Insight (Int+Pow 20) 20%
- Lore (Dal Riata) (Intx2 16) 46%
- Perception (Int+Pow 20) 25%
- Persistence (Pow x2 24) 39%
- Resilience (Con x2 24) 79%
- Ride (Dex+Pow 29) 34%
- Sing (Cha+Pow 20) 20%
- Sleight (Dex+Cha 25) 85%
- Stealth (Dex+Int 25) 48%
- Swim (Str+Con 28) 48%
- Unarmed (Str+Dex 33) 83%
Advanced Skills (Magical below)
- Speak Gaelic (Int+Cha 16) +50 66%
- Survival (Pow+Con 26) 46%
- Lore (Tactics) (Intx2 16) 41%
- Track (Int+Con 22) 22%
- boat building (INT+dex ) //%
- boating (STR+CON ) //%
- ship handling (INT+CON ) //%
- farming (DEX+INT ) //%
- distilling (Dex+Int ) //%
- fishing (DEX+INT ) //%
Combat Styles & Weapons
Combat Styles (Base %) %
- Spear & Shield (str+dex2 33) +10 93%
- Dagger (str+dex 33) 93%
- Javelin? (DEXx2 34) 94%
Weapon/Shield | Size | Reach | Damage | AP | HP | Combat % | Manoeuvres | Range | Load | ENC |
---|---|---|---|---|---|---|---|---|---|---|
... | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
... | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
... | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
... | ... | ... | ... | ... | ... | ... | ... | ... | ... | ... |
- Total weapon ENC: #
Hit Points and Armour
Location | Location Name | Armour types | A.P. | Max H.P. | Damage |
---|---|---|---|---|---|
19-20 | Head | ... | 1 | 5 | -0 |
16-18 | Left Arm | ... | 1 | 4 | -0 |
13-15 | Right Arm | ... | 1 | 4 | -0 |
10-12 | Chest | ... | 1 | 7 | -0 |
07-09 | Abdomen | ... | 1 | 6 | -0 |
04-06 | Left Leg | ... | 1 | 5 | -0 |
01-03 | Right Leg | ... | 1 | 5 | -0 |
- Total Armour ENC = (Total AP)/5 = #/5 = #
- Armour Penalty =
Magic
Mount
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
Arms
Armour
Equipment
Freebies:
- Clothes they wear and a set of spares.
- Some personal mementoes, good-luck charms, talismans or similar.
- 1 week’s worth of food, either fresh or preserved.
- One weapon relevant to their weapon skills and culture.
Money Buy:
1600s to start!
Contacts, Friends, Enemies & Rivals
Family & Background
Single parent - mother / 6 Siblings / 1 Uncle/aunt on Father's side / 6 on mother's / Family excellent standing 1 contact/ally Reasonable connections within the community 05–06 Attacked or chased by a creature or monster – harbour a deep fear of the creatures as a result. 27–29 Disease or Plague – character suffered disease or grave illness as a child.