Shattered Lands/Chet Olmec

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General Info

Eyes: Dreamy Hair: Fabulous Height: Tallish Weight: Rrrripped

MAX HP 50 Bloodied 25 Surge Value 12 Surge per Day 9

Initiative 4

Speed 5 (6-1)

Miscellaneous Vision or Senses Normal Vision

Defenses

AC 23= 10+3(1/2 LvL)+(8 Armor)+2 (Enhancement Bonus)

Fort 20= 13+4(Ability)+1(Class)+1 (Enhancement)+1 Racial

Ref 16= 13+1(Ability)+1 (Enhancement)+1 Racial

Will 18= 13+2(Ability)+1(Class)+1(Enhancement)+1 Racial

Ability Scores

Ability Bonus(B) [B+1/2 LvL]

STR 19 (+4) [+7] INT 11 (+0) [+3]

CON 13(+1) [+4] WIS 10 (+0) [+3]

DEX 12(+1) [+4] CHA 15 (+2) [+5]

SKILLz

Trained

Athletics(STR) +12

Endurance (CON) +9

Heal (WIS) +8

History (INT) +8

Intimidate (CHA) +10

Passive

Insight(Wis) 13

Perception (Wis) 13

Path Features

Battlefront Leader Gain proficiency with heavy shields and gain the battlefront shift encounter power.

Bravura Presence Ally who sees you who spends an action point to take action and attacks can use this: On hit, ally can make a basic attack or take a move/ on a miss the ally grants combat advantage until the end of their next turn.

Inspiring Word May use inspiring word 2 times an encounter, but only 1 time in a single round.

Feats

Inspired Defense Ally gains +1 to all defenses after recieving an "Inspiring Word" Until the End of your next turn.

Armored Warlord Gain proficiency with Scale Armor and gain one extra healing surge

Templar's Dazing Fist Target hit with the Templar's Fist power is Dazed Until the end of your next turn.

Templar's Tugging Fist Target hit with the Templar's Fist power may be slid 3 squares.

Cahulaks Novice Gain the "Tripping Cahulaks" Encounter Attack Power.

@-WILLs

Direct the Strike Standard, Martial Ranged: 5 Target: One Ally Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.

Furious Smash Standard, Martial, Weapon Range: Melee Weapon (Reach with Cahulaks) Attack: +10 vs. Fort Target: One Creature Hit: Deal 4 (STR) Damage to the target. Choose one ally adjacent to either you or the target. That ally applies +2 as a power bonus to his next attack and damage against the target. This effect is lost if the ally doesn't attack the target on the ally's next turn.

Brash Assault Standard, Martial, Weapon Range: Melee Weapon (Reach with Cahulaks) Attack: +10 vs. AC Target: One Creature Hit: 1d8+5 damage. Effect: The target can make a melee basic attack against you as a free action and has combat advantage against you for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.

Encounters

Battlefront Shift No Action, Martial Range: Close Burst 3 Target: You or one ally in burst Trigger: You roll initiative Effect: The target shifts half his speed.

Inspiring Word Minor Action, Healing, Martial Range: Close Burst 5 Target: You or one ally in burst Special: You may use this 2 times in a single encounter/1 time a round. Effect: The target can spend a healing surge and regain an additional 2d6 HP. FEAT EFFECT: The target gains a +1 to all defenses until the end of their next round.

Luring Focus Standard, Martial, Weapon Range: Melee Weapon (Reach) Target: 1 creature Attack: +10 vs. Fort Hit: 1d8+5 damage. Choose another enemy within 5 squares of you 2 squares. Special: When charging, you may use this in place of a basic attack.

Tripping Cahulaks Standard, Martial, Weapon Range: Melee Weapon (Reach) Target: One Creature Attack: 10 vs. AC Hit: 1d8+5 damage and you pull the target 1 square. Until the start of your next turn, you can make the following secondary attack against the target. 'Secondary' Opportunity Action Range: Melee 1 Trigger: The target willingly enters a square that is not adjacent to you while you are wielding a cahulaks. Attack: +10 vs. AC Hit: 1d8 damage, and you knock the target prone.

Aid the injured Standard, Healing, Martial Range: Melee Touch Target: You or one adjacent ally. Effect: The target may spend a healing surge.

Templar's Fist Standard, Arcane, Implement, Psychic Range: Close Burst 5 Target: One creature in burst Attack: +7 vs. Will Hit: 1d10+4 Psychic damage and the target is slowed until the end of your next turn. FEAT BONUS EFFECTS: The target is also dazed (EONT) and slid 3 squares.

Daily

GEAR

Shattered Lands