Proxenus

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Revision as of 16:26, 15 November 2010 by 58.169.64.39 (talk) (Hit Points and Armour)
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Background

The Yelmalion Sun Dome infantry are a dour lot; tough, hard, aloof aristocrat heavy infantry who are feared in battle, cool to acquaintances and lords in thier own homes.

Well, that's the preferred model of templar.

Proxenus, however, is a bit of a smart arse.

His peers like to ponce about, pretending to be all serious, but deep down Proxenus knows they're just as petty, small minded and stupid as, well, everyone. It's all too much to take.

No, the Sartar neighbours are more fun. They don't take themselves as seriously, and when they lie to your face they've got that gleam in thier eye that tells you it's all a game, and they want you to enjoy it too. Much more Proxenus' speed.

This sort of attitude doesn't make you exactly popular around the Sun Dome, and Proxenus frankly doesn't give a rat's. This is worse, because templars are always stressing about what people think about them. This means if there's any jobs that need going north, some long face in a beard turns up on Proxenus' doorstep with a long winded oration about devotion to duty, honour and so on.

Bugger it, any excuse to go to the Tin Inn.

Proxenus is a middling farmer-soldier of the Sun Dome settlement south of Apple Lane. He doesn't really fit in with his fellow templars, being a sort of frivolous and light-hearted individual not prone to the serious demeanour expected of Yelmalio's chosen. As such, he's usually keen to escape the stuffy confines of the town and is often picked to courier messages to other Sun Domers in the area. Of course, as the Sun Dome elite prefer only Light Sons to interact with 'foreigners' he is not supposed to talk to anyone on his way. This often seems to slip his mind.

Character Details

  • Name: Proxenus
  • Race: Human
  • Cults:
    • Rune Level:
    • Initiate: Yelmalio
    • Lay Member: ----
  • Social Condition: Peasant
  • Sex: Male
  • Previous Experience: ---

Characteristics

Str: 16, Con: 10, Siz: 13, Int: 15, Pow: 14, Dex: 19:, Cha: 11.

  • Damage Bonus/Minus: +1d4
  • Hit Point Bonus/minus: +1 HPs
  • Experience bonus: +--%
  • Encumbrance limit: -- Enc.

Skill Groups

  • Knowledge: +--%
    • Evaluate (5%):
    • Read/Write Language (10%):-
    • First Aid (5)


  • Manipulation: --%
    • Climb (15)
    • Conceal item (10)
    • Dodge (dex x 2%): 38%
    • Climb (15%): %
    • Jump (15%): %
    • Throw (15%): %
    • Map Making (10)-%
    • Ride (5)-%
    • Swim (15)-%
    • Set Disarm trap (5)


  • Perception: +--%
    • Listen (25)%: %
    • Spot Hidden items(5): -%
    • Spot Trap (5): -%
    • Track(10)-%


  • Stealth: -%
    • Camouflage (10%): 5%
    • Hide (15%): %
    • Move quietly (15%): %
    • Pick Pocket (5)-%


  • Communication: +--%
    • Bargain (10%): %
    • Orate (10%): %
    • Sing (5%): %
    • Speak Lang. (Int x 5)-%


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Open helm with padding 0 5 1 19-20
Left Arm Cuirboilli vambrace and leather gauntlet 0 4 1 16-18
Right Arm Cuirboilli vambrace and leather gauntlet 0 4 1 13-15
Chest Light scale and heavy leather plastron 0 6 4 12
Abdomen Light scale and heavy leather girdle 0 6 1 09-11
Left Leg Cuirboilli greave and heavy leather boot 0 5 1 05-08
Right Leg Cuirboilli greave and heavy leather boot 0 5 1 01-04
  • Total Hit Points: -- HP

Weapons and Shields

  • Attack Bonus/Minus: +-%
  • Parry Bonus/Minus: +-%
  • Strike Ranks: Siz:(-)+Dex:-)=-
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Fist 1d3 9 arm % % 0 0
Kick 1d6 9 leg % -- 0 0
Head Butt 1d4 9 head % -- 0 0
Grapple Special 9 special % % 0 0
2H Spear Special 9 special % % 0 0
RH Axe Special 9 special % % 0 0
RH Dagger Special 9 special % % 0 0
2H Pike Special 9 special % % 0 0
2H Bow Special 9 special % % 0 0

Magic

  • Special Ability: Mindspeech with horses


  • Power:-
    • Current Characteristic POW: -
    • Current Available POW: -
    • Current Stored POW: - Pow Crystal


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:


  • Rune Magic:
    • Cat's Eye I


  • Gifts:
    • Mindspeech with horses
  • Geasa:
    • Never eat the meat of birds
    • Never use a sword

Equipment

  • Weapons:
  • Other:
  • Money:
    • 1425L