Aiden Klimrick
Biographical Info
- Name: Aiden Klimrick
- Gender: Male
- Date of Birth:
- Age: 20
Characteristics
- Class: Wizard
- Kit: None
- Level: 1
- XP: 0
- Next Level XP: 2500
- Height: 6'2"
- Weight: 180 lbs
- Hair: dirty blonde
- Eyes: hazel
- Skin: tanned
History
The Klimricks are a long line of respected peasant fishermen in Morsten. Aiden has two older brothers, Devon and Roland, who are strong, sturdy workers. Aiden is not that strong and not that coordinated, so is looked at with disdain by his father and older brothers. He is only tolerated on the boat because they need a body and don't want to look outside the family. There is also the hope that someday he will improve.
Aiden shines in the marketplace, however, as his intelligence more than makes up for his lack of physical prowess and his clumsiness. He is a shrewd businessman for his age; however, he does not want to be a fisherman for the rest of his life. Enter Galen Verlaine, who sees a spark in Aiden's eyes and can recognize his intelligence. Galen offers to take Aiden under his wing and teach him the ways of Magic. Aiden's father is more that happy to let him go, as it gets Aiden out from under his feet and doesn't cost him anything.
Aiden's only friend and confidant is his little sister Sara- a rather plain girl of 15. She is the only one who "truly understands" Aiden. As she is a girl, the rest of the family mostly ignores her, except to help the mother with chores. Although, in a few years, the father will pay attention to her, as she will become an opportunity to marry off and possibly gain some in weatlh/family stature.
Description
Aiden is tall, lanky, and scrawny. As a peasant, he dresses as such, and is essentially in sackcloth pants and shirt, a simple rope belt, and a tattered travelling cloak. Being 20, he lives in burning hatred of his current position in life (the constant nagging from his father and brothers doesn't help any), and in the wizard Galen, he sees a way out. Therefore, he is crushed when he finds the wizard gone, but it gives him an excuse to run away, something he's always wanted to do...
Stats
STR | 11 | Stamina | 11 | Weight Allowance: 40 lbs. | Bend Bars/Lift Gates: 2% | ||
Muscle | 11 | Attack Adjustment: +0 | Damage Adjustment: +0 | Max Press: 115 pounds | Open Doors: 6 | ||
DEX | 8 | Aim | 8 | Missile Adjustment: +0 | Pick Pockets +0% | Open Locks: +0% | |
Balance | 8 | Reaction Adjustment: +0 | Armor Class: +0 | Move Silently: +0% | Climb Walls: +0% | ||
CON | 14 | Health | 14 | System Shock: 88% | Poison Save: +0 | ||
Fitness | 14 | HP Adjustment: +0 | Resurrection: 92% | ||||
INT | 17 | Reason | 17 | Illusion Immunity: None | Max Spell Level: 8th | Max Spells Per Level: 14 | |
Knowledge | 17 | Bonus Proficiencies: 6 | Chance to Learn New Spell: 75% | ||||
WIS | 11 | Intuition | 11 | ||||
Willpower | 11 | Magical Defensive Adjustment: +0 | Spell Immunity: None | ||||
CHA | 12 | Leadership | 12 | Loyalty Base: +0 | Max Henchmen: 5 | ||
Appearance | 12 | Initial Reaction Adjustment: +0 |
Combat Stats
Basics
- AC: 8 (Tough Hide Racial Ability) - 0 (Balance) - 0 (Armor) = 8
- HP: 4 Total, 4 Currently
- Move: 14 (0-40 lbs), 10 (41-58 lbs), 7 (59-76 lbs), 3 (77-96 lbs), 1 (97-110 lbs)
Saving Throws
Paralyzation: 14 | Poison: 14 | Death Magic: 14 | Petrification: 13 | Polymorph: 13 |
Rod: 11 | Staff: 11 | Wand: 11 | Breath Weapon: 15 | Spell: 12 |
Weapons
Weapon | Melee THAC0 | Missile THAC0 | Attacks/Round | Speed | Damage (S-M) | Damage (L) |
---|---|---|---|---|---|---|
Dagger | 20 | 20 | 1 | 2 | 1d4 | 1d3 |
Weapon Abilities
Equipment & Encumbrance
Item | Quantity | Weight (lbs) | Value | Location |
---|---|---|---|---|
Knapsack | 1 | Back/Saddle | ||
Undergarments | 2 pair | Knapsack |
Non-Weapon Proficiencies
- Ancient History
- Ancient Languages
- Astrology
- Herbalism
- Navigation
- Reading/Writing
- Spellcraft
- Weather Sense
Traits & Race/Class/Kit Abilities
Racial Abilities
- Tough hide: Base AC is 8,
Class Abilities
Kit Abilities
- Not applicable.
Traits
Languages
- Common (Speak, Read, Write)
Magic
Spells Memorized
- Magic Missile
Spellbook
- Armor
- Cantrip
- Charm Person
- Detect Magic
- Hypnotism
- Identify
- Magic Missile
- Mending
- Protection from Evil
- Read Magic
- Shocking Grasp
- Sleep
- Tenser's Floating Disc
- Wall of Fog