Wraith (Dark Champions - New Venice)
COMMENTS
Maybe make a bit more like The Crow?
Sure! Suggestions welcome. From Wikipedia I get:
- incapable of feeling pain
- instantly recover from any form of bodily harm
- otherworldly strength
- supernatural senses
- superhumanly agile
Seems a bit much to me!
And beef up his attacks, especially his Hand to Hand, if that is going to be his main attack, al least 3d6.
I dropped the Killing HTH because the picture I was using for inspiration (a RuneQuest wraith) implied Desolidification. C'est la vie. Wraith's more like a draugr now. Should I run with that instead?
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Wraith
Player: AndrewTBP
Val Char Cost
15 STR 5
15 DEX 10
15 CON 5
10 BODY 0
10 INT 0
20 EGO 10
20 PRE 10
2 PD 0
2 ED 0
5 SPD 30
4 REC 0
20 END 0
20 STUN 0
12m RUN 0
4m SWIM 0
3m LEAP 0
Characteristics Cost: 118
Cost Power
22 Undead: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)
33 Undead: Multipower, 50-point reserve, (50 Active Points); all slots No Range (-1/2)
2f 1) Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1), No Range (-1/2) [Notes: Life Support Eating]
3f 2) Terror: Drain PRE 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); No Range (-1/2)
Powers Cost: 60
Cost Skill
3 Bribery 13-
3 Concealment 11-
3 Conversation 13-
2 Gambling (Sports Betting) 11-
3 Persuasion 13-
3 Sleight Of Hand 12-
3 Streetwise 13-
3 Acrobatics 12-
3 Breakfall 12-
3 Interrogation 13-
3 Mimicry 11-
3 Shadowing 11-
3 Stealth 12-
3 Ventriloquism 11-
3 TF: Common Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles [Notes: Street Punk]
2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk]
Skills Cost: 46
Cost Perk
3 Anonymity
Perks Cost: 3
Cost Talent
12 Combat Luck (6 PD/6 ED)
6 +2/+2d6 Striking Appearance (vs. all characters)
Talents Cost: 18
Total Character Cost: 245
Pts. Disadvantage
10 Enraged: Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life]
15 Distinctive Features: Deathly (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show]
15 Hunted: International Association of Exorcists Infrequently (As Pow; NCI; Harshly Punish)
10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life]
5 Unluck: 1d6
Disadvantage Points: 60
Base Points: 300
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0