Category:Demi-Human Races

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The information on this page supercedes the descriptions of the races found in the Dungeons and Dragons books. In my Flanaess, Demi-Humans are sufficiently different from each other so as to be recognisable based upon description. That is an important fact for players to notice. Please use this page as your reference guide for your Player Characters.

Demi-Humans

Racial Affinity for Specific Class Archtype

Demi-Humans lack the all-around abilities of the Humans to be proficient in every classification of adventurer. They are proficient in only certain, characteristic category classifications. For example, the Dwarves, well-known for their lack of magical inclination no not use magic.

Similarly the oldest of character races, the Elves, have no need of a cleric since each individual worships nature directly. Their immediate contact with nature is through magic and the structured form of ceremonial magic means they have no need for a cleric class to be their intermediary with nature. Ceremonial magic is a proficiency with Elves, who shun the concepts of sorcerery, itself another spiritual concept based on intermediacy. So Elves follow neither a clerical nor a sorcerer's path.

These racial strengths and weakness suggest some true stereotypes with classes within the races.


Class Category Predispositions by Race

Character Class Dwarf Elf Gnome Half-Elf Halfling Human
Barbarian Yes Wild Elf Only No No No Yes
Bard Multi-Class Only Multi-Class Only Multi-Class Only Multi-Class Only Multi-Class Only Multi-Class Only
Cleric Yes No No Yes Yes Yes
Druid No Yes No Yes No Yes
Fighter Yes Yes Yes Yes Yes Yes
Monk No Yes No No No Yes
Paladin No No No No No Yes
Ranger No Yes No Yes Yes Yes
Rogue a.k.a. Thief Yes Yes Yes Yes Yes Yes
Sorcerer a.k.a Chaos Mage No No Yes Yes Yes Yes
Wizard a.k.a Ceremonial Mage No Yes No Yes Yes Yes


Physical Appearance

Physical Characteristics of Demi Human Races

Type and Race Distinguishing Characteristics & Traits Complexion Facial Features Hair Colour Eye Colour Life Expectancy
Dwarven - Hill Dwarf (70%) favour earth tones with small bits of bright colour in their clothing. Although only 4 or so feet tall, they weight no less than 150 pounds due to their stocky muscular build

typically dwell in hilly or mountainous regions.

Rocky hills are the favourite abode of these sturdy creatures. Dwarves typically band together in clans which are not mutually exclusive or hostile but are competitive. These creatures are able to operate in two or more classes simultaneously.

Dwarves are non-magical and do not ever use magical spells. However, this nature gives them a bonus with regard to their savings throws against magic = + constitution ability score bonus

All Dwarves are resistant to both magic and poison; they therefore make saving throws at 4 levels above their actual level. Dwarves can see in the dark noting monsters at a distance of 60’. Because of their mining skills, Dwarves are good at detecting sloping passages, sliding or shifting walls or rooms, new construction, approximate depth, or unusual stonework.

Dwarves are typically deep tan to light brown of skin, with ruddy cheeks A Their hair is brown, black or grey. and bright eyes (almost never blue). no less than 350 years on the average.
Dwarven - Mountain Dwarf (30%) The only difference are size (taller 4.5+ feet tall) constitution, These creatures are similar to hill Dwarves. They employ fewer crossbows and more spears. They rely on strength. colouration typically lighter A brown hair A They live for no less than 400 years on the average.
Elven - High Elf (65%) the emphasis is more on the story and the combat creates tension. A A A A A
Elven - Wood Elf (30) the game is more collaborative. A A A A A
Elven - Grey 'Faerie' Elf (5%) 7 A A A A A
Half-Elven 6 A A A A A
Gnome their limitless imaginations are unencumbered by rules. A A A A A
Halfling - Hairfeet (85%) when they finally feel completely comfortable and relaxed playing, I feel accomplishment. A A A A A
Halfling - Tallfellow (3%) the emphasis is more on the story and the combat creates tension. A A A A A
Halfling - Stout (12%) According to D&D canon and the accepted mechanics of Vancian magic, Sorcerers 'should' be able to cast powerful magic at any given time because the power to do so is innately fuelled. This nonesense defies my suspension of disbelief. How does a Sorcerer (or Choatic Magician) discover spells? Why must he or she choose spells if the power is innate? Why are limits imposed if there is no stamina consumtion? Why bother to read magic? A A A A A

General Racial Attitudes Towards Others

In a recent survey on racial attitudes, the inhabitants of Flanaess were asked the question, '"On a scale from 1 - 10, where 1 is the lowest ranking and 10 is the highest ranking, how highly do you rank your fellow inhabitants of Flanaess?"' Based on survey size, results are accurate within a margin of 0.001% error 19.75 times out of 20. Human sampling includes subgroups from every country in Flanaess. Each demi-human race considered without subgroupings.

Racial Preferences: A Numerical General Overview

Player Races Dwarven Elven Gnome Half-Elven Hobbit/Halfling Half-Orc Human
Dwarven 10 9 9 7 4 (Stouts +3) 0 3
Elven 7 10 4 1 4 (Tallfellows +1) 0 3
Gnome 9 3 10 9 9 0 7
Half-Elven 3 2 8 10 7 1 9
Hobbit/Halfling 7 7 7 7 10 0 7
Human 6 3 6 4 7 0 10 to 2

Racial Preferences: A 1-10 Scaled View

Prefered Goodwill Tolerated and Accepted Neutral but Suspicious Antipathy Hostile
10 8-9 4-7 2-3 1 0
Open, Welcoming and Relaxed Peaceable,and Friendly Indifferent and Impartial Careful, Guarded, Distrusting Closed; Strong Dislike Hatred, Rancorous


To accentuate that the term "Halfling" is actually offensive, D&D Halflings are referred to as Hobbits (above). The term "Halfling" is derogatory and applies to any mixed race. Hobbits accept the appellation. Halflings and "half-breeds" prefer to be identified with one race or the other but would rather not be called half-anything. For medieval thinking this is not a racist/nationalist attitude but a puritanical one. It is unappreciated by any person being labelled but it is common practice and not considered impolite by the standards of the time. It is uncommon courtesy to refrain from such labels, however, and will be instantly recognised and appreciated.

A half-elf may declare him or herself to be Human and try to hide his or her Elven parentage. Note, however, it would be harder for a half-breed to hide in a Demi-human community.

Hobbits have accepted the term "halfling" for their race name without harbouring a grudge on the one (typically a Human) who uses it to refer to a Hobbit. The Hobbit attitude in this regard is to inwardly condescend to the offender regarding such a person to be uneducated and uncouth.

Races that are Hostle to each other will attack on sight or otherwise seek the other's destruction.

Dwarves, 1 in 10 population of Flanaess is either a Hill or Mountain Dwarf

Habitat Dwarven folk are mostly encountered in rocky, hilly terrain, though Mountain Dwarves are more often encountered at higher elevations. These are study and rugged folk who hold together in clans that are neither mutually exclusive nor hostile to one another but they are competitive.

They are world renown engineers, stone masons and miners of the first order. Their cities are one of the wonders of the Flanaess, built deep into Oerth's bedrock 1,000's of feet below the surface of the ground onto carefully surveyed subterranean terraces. Their dwellings and underground mines form layers of multi-level stepped terraces that are sinewed by roads cut into the towering rock, and run deep into the earth.

The predominant feature of Dwarven architecture is the use of Doric, Ionic and Corinthian fluted columns, both for decoration and for function. Coloumns and design indicate a building's status for example. The practical designs of Dwarven dwellings tend to have immovable furnishings cut from the stone interior. Moveable furnishings are made from iron or other metals easily mined from the deep such as brass, though it is possible to find furniture of highly polished wood made from the roots of dead trees in the homes of nobles and merchants. Dwarves are not adept wood carvers despite the high status associated with wooden furnishings. Rarely will furnishings from the outside be seen underground. While the former artciles created of woood enjoy a status from their novelty, these latter pieces would be revered by their owners.

Dwarves are non-magical by their nature. Neither do they use magical spells nor are they as susceptible to the power of magic. They are resistant to both magic and poison; they therefore make saving throws at 4 levels above their actual level. Dwarves can see in the dark noting monsters at a distance of 60’. Because of their mining skills, Dwarves are good at detecting sloping passages, sliding or shifting walls or rooms, new construction, approximate depth, or unusual stonework.


Hill Dwarves (70%): The favour earth tones with small bits of bright colour in their clothing. Although only 4 or so feet tall, they weight no less than 150 pounds due to their stocky muscular build. They live for


Naming Conventions

Types of stone

Metal

Iron working

brute strength

Elven, 2 in 100 is an Elf of one sort or another

Elves represent a mere 2% of the entire population of The Flanaess. SOMETHING ABOUT ELVES

elves high elf the most common elf.


TYPES OF ELVES: GREY SYLVAN WILD

Naming Conventions

Half-Elven

More Elven than Human, and more despised than Humans by Elves for a perceived parental slight on the customs and ores of Elven folk. Elves believe in the separation of the races and Half-Elves, often given the derogatory term "Half-lings" in their Elven nation, are the lowest of the low.

Naming Conventions

Gnome, 5 in 100 are Gnomes

Gnomes represent 5% of the total population of The Flanaess. SOMETHING ABOUT GNOMES. gnomes preferred habitation is an area of rolling, rocky hills, well wooded and uninhabited by humans.


Naming Conventions

Halfling, what we know to be Hobbits, represent 3 in every 100 living in Flanaess

Halflings represent 3% of the total population of The Flanaess. SOMETHING ABOUT HOBBIT.

Naming Conventions

Subcategories

This category has only the following subcategory.