Megazver's Gamma World Game
This is the wiki for Megazver's Gamma World Campaign, the name of which I am yet to come up with!
Threads
Characters
(Just edit your stats and names in, dudefellas.)
Name | AC | Fort | Ref | Will | HP | Init | Resistance | Vulnerability | Notes |
---|---|---|---|---|---|---|---|---|---|
Mao Whiskerton | 21 | 16 | 20 | 16 | 34 | +8 | Melee/Ranged 5 | Area/Close 5 | Cannot be knocked prone; Catfall |
Goldie | 24 | 16 | 22 | 17 | 42 | +4 | |||
Geordy | 14 | 18 | 15 | 16 | 32 | +1 | Resist 5 while bloodied | ||
He-Who-Hits | 18 | 16 | 14 | 19 | 32 | +4 | Physical 5 | ||
Talinum | 20 | 18 | 14 | 19 | 38 | +3 | Aura 1: Fire/sonic 3 while bloodied | ||
Archane | 20 | 13 | 20 | 15 | 38 | +8 | Reduce push, pull, slide by 1 |
D&D4E to Gamma World Cheat Sheet
- Add +1 per level to d20 rolls, instead of +1 per 2 levels.
- Second Wind is a minor action and restores your bloodied value in hit points.
- You can make someone else use their Second Wind with a standard action. No skill check required.
- Ammunition tracking is abstract. If you fire a gun once an encounter, you are "conserving ammo." If you fire it more than once, you are "going bananas" and will be out of ammo at the end of the encounter.
Resources
Gamma World Power Lists - Roll on these tables to generate Alpha Mutations and Omega Tech.
Gamma World Card List - The full text of the Gamma World power cards.