SoF Exalted/New Advantages
This page will contain all the new Advantages created in the process of this adaptation.
Expert Advantages
As per page 87 of SoF, all Expert Advantages cost 1 Advantage Points.
Heroic Advantages
As per page 88 of SoF, all Heroic Advantages cost 2 Advantage Points.
Enhanced Essence
You gain two more stress boxes for each set of stress boxes on your Essence Stress Track. You may take this Advantage multiple times, each time adding one additional stress box. Note that the exact form may vary depending on your character type; for Dragon Blooded this is "breeding", for God-Blooded "inheritance" and so on.
x Essence
Any time you take Essence stress that forces you to suffer a Consequence, and it overflows into the next set of stress boxes, reduce the amount of stress that overflows by 2.
Signature Item
Select an item you have obtained by taking a Resource Specialty Aspect (see SoF pg. 86). This item no longer costs a Fate Point to bring into the scene. In addition, it does not cost you a Fate Point the first time you invoke the Aspect associated with this item in a scene.
Strongman
You are extremely strong, gaining the Aspect Incredibly Strong. You also gain a +2 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.
Power Advantages
For more details on Power Advantages, please see page 89 of SoF.
Deadly Beastman Transformation
Enhanced Endurance
Sample Power Aspect: Iron Constitution Technique
Base AP Cost: 2AP
Activation: Fate Point
Activation Time: Free Action
Duration: Scene
Requires a Power Source
You gain the ability to become inhumanly durable, gaining the Aspect Enhanced Endurance when this power is activated, as well as the following benefits:
Stress Boxes: +2 Stress boxes.
Other Rolls: For other uses of Enhanced Endurance, you gain a +3 bonus.
Modifiers:
+2 (Passive): Your Enhanced Endurance is "always on" and you do not need to activate it.
See page 177 of the SoF rulebook for more details. This is a "half-powered" Super Endurance. This may not be stacked with Super Endurance.
Enhanced Strength
Sample Power Aspect: Five Dragon Musculature
Base AP Cost: 2AP
Activation: Fate Point
Activation Time: Free Action
Duration: Scene
Requires a Power Source
You gain the ability to become inhumanly strong, gaining the Aspect Enhanced Strength when this power is activated, as well as the following benefits:
Stress Boxes: +1 Stress box.
Other Rolls: +3 WR to uanrmed punches and kicks or adds +3 to the WR of melee weapons. For other uses of Enhanced Strength, you gain a +3 bonus.
Modifiers:
+2 (Passive): Your Enhanced Strength is "always on" and you do not need to activate it.
See page 178 of the SoF rulebook for more details. This is a "half-powered" Super Strength. This may not be stacked with Super Strength.
Inhuman Strength
Sample Power Aspect: Supernatural Brawn
Base AP Cost: 2AP
Activation: Fate Point
Activation Time: Free Action
Duration: Scene
Requires a Power Source
You gain the ability to become inhumanly strong, gaining the Aspect Inhuman Strength when this power is activated. You also gain a +5 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.
Modifiers:
+2 (Passive): Your Inhuman Strength is "always on" and you do not need to activate it.
See page 178 of the SoF rulebook for more details. This is another "half-powered" Super Strength. This may be stacked with either Enhanced Strength or Super Strength.
Lunar Shifting
Sample Power Aspect: Wildshaping Trickster
Base AP Cost: 5AP
Activation: Fate Point each time you change
Activation Time: One Turn
Duration: Permanent until you change back
Base Template: Morph (5AP), Morph Suite (+3), Tell (-1), Heart's Blood/No Unique Forms (-1), Anima Banner restriction (-1)
Requires a Power Source and the Essence Affinity Ability. Must be a Lunar.
This is an augmentation of the Morph Power to fit the specifics of how Lunars use it. Only Lunars may take this Power. All other types must take regular Morph and/or Shapeshifting.
Lunar shifting only allows transformation in natural animals (ranging from size categories -2 to 1). They cannot, for example, turn into a cloak, anvil or tree. Nor can they (without paying for the Modifier below) turn into a fire elemental. You shift into an exact likeness of any creature from which you have drunk the heart's blood.
When in your alternative forms, you take on the Physical Abilities, senses and any physical Advantages or Aspects from that form, replacing your own.
The Tell is a visible facet in every form that marks out the particular Lunar. It might be a blaze of colour or a forked tongue that appears in all their forms and cannot be hidden. Someone who knows to look for your Tell gains a +2 on their Perception roll to identify you in an alternative form.
If your anima banner is active, you may only shift into your totem animal.
Modifiers:
+1 (Changeling): You may take on the forms of other humans, once you have drunk of their heart's blood. As with animal forms, you take on their Physical Abilities, Advantages and Aspects in place of your own.
+2 (Monstrous Shifting): You are not limited merely to the forms of natural animals, but can take on the forms of anything living.
+1 (Scale Shifting): You may take the forms of animals up to two size categories larger than your natural form.
+2 (Scale Mastery): You may take the forms of animals up to three size categories bigger or smaller (ie from -3 to 3). Insects and dinosaurs are now within your range. Note this replaces Scale Shifting.
-2 (Restricted Forms): If you want to restrict the number of forms available to a Lunar, they start with their totem form plus Essence additional forms. Adding new forms beyond this costs 2XP for animal forms and 1XP for human forms.
+1 (Additional Forms): If you are using the Restricted Forms option, this adds five more animal forms to your suite (or two humans in place of each animal). You may take this modifier more than once.
See pages 149-150 of the SoF rulebook for more details.
Robust Defense
Sample Power Aspect: Tough as Oak
Base AP Cost: 1
Activation: None
You are incredibly solid, so much so that you can trust to your natural toughness to ward off blows. Use Endurance to defend against physical attacks.
Modifiers:
+1 (Improved Resilience): For every additional AP you spend on this Power, add +1 to your Endurance for the purposes of defense rolls.