SoF Exalted/Example Characters
This page contains several completed characters to demonstrate the conclusion of the chargen process.
Heroic Mortals
Chotan
A former royal bodyguard from Tekasso in the Hundred Kingdoms.
CamPL: Heroic/Enlightened Mortal [Refresh: 7; Abilities: 28/4; Advantages: 9/2 Expert and Heroic only]
Character Aspects
- Disgraced Former Royal Bodyguard
- To be free from past mistakes (Ambition/Motivation)
- Civilised hill tribesman (Background)
- Everyone has their place (Convictions/Virtues)
- Quick-tempered (Disadvantages/The Great Curse)
+ + +
Abilities
Physical [Stress:8]
Agility: 3; Endurance: 4; Perception: 3; Strength: 4
Mental [Stress:5]
Craft: 2; Knowledge: 1; Reasoning: 2; Willpower: 3
Social [Stress:4]
Empathy: 2; Deception: 2; Persuasion: 2; Resources: 2
+ + +
Specialty Aspects
- Stalwart of the Shield Wall (Strength)
- Wanted in Tekasso (Persuasion)
- Trusty Axe (Resources)
- The Guild Got Me Out (Persuasion)
- No Scholar (Knowledge)
+ + +
Advantages (9 spent)
- Experienced [+2 Ability points; 2AP]
- Fearless [+2 to Willpower against fear; 1AP]
- Hard Style [+2WR unarmed; 1AP]
- Juggernaught [+2AR with Bulky armour; 2AP]
- Soft Style [+1 defense in melee; 1AP]
- Survivalist [+2 to find food/water; 1AP]
- Weapon Specialist: Axes [+1 to hit with axes; 1AP]
+ + +
Equipment
Lamellar armour, large shield, battleaxe, shortsword,
The Wren
A young thief working the underworld of Nexus.
CamPL: Heroic/Enlightened Mortal [Refresh: 7; Abilities: 28/4; Advantages: 9/2 Expert and Heroic only]
Character Aspects
- Youthful Master Thief
- Become the most renowned house-breaker in Nexus (Ambition/Motivation)
- Grew up on the streets (Background)
- Everything has a price (Convictions/Virtues)
- More audacity than sense (Disadvantages/The Great Curse)
+ + +
Abilities
Physical [Stress:4]
Agility: 4; Endurance: 2; Perception: 3; Strength: 2
Mental [Stress:5]
Craft: 2; Knowledge: 2; Reasoning: 3; Willpower: 2
Social [Stress:4]
Empathy: 2; Deception: 4; Persuasion: 3; Resources: 1
+ + +
Specialty Aspects
- Innocent Face (Deception)
- Deadly Rivalry with Silken Red (Persuasion)
- Old Jusei's Lockpicks (Resources)
- Hraltos the Fence (Persuasion)
- "This is my last score, I swear" (Willpower)
+ + +
Advantages (9 spent)
- Acrobatic [+2 to survive falls and negotiate difficult environments; 1AP]
- Deadly Grace [Use agility in place of Strength in melee; 1AP]
- Experienced [+2 Ability points; 2AP]
- Fleet of Foot [+2 to run; 1AP]
- Hide in Plain Sight [+2 to hide in stationary position; 1AP]
- Locksplitter [+2 to pick locks/crack safes ;1AP]
- Spatial Memory [+2 to recall info about place been before; 1AP]
- Sticky Fingers [+2 to pick pockets/palm unattended items; 1AP]
+ + +
Equipment
Self bow, quiver and arrows, numerous knives, thieves tools, Old Jusei's picks, climbing harness and ropes
Enlightened Mortals
Harbinger of Stillness
A deranged lunatic with an Awakened Essence. Believes he has to bring "peace" the world, but the only peace he brings is death.
CamPL: Experienced Heroic/Enlightened Mortal [Refresh: 7; Abilities: 29/4; Advantages: 12/5 Expert, Heroic and non-super Powers only]
Refresh: 5
Character Aspects
- Prophet of Silence
- Quieten the world, one life at a time (Ambition/Motivation)
- My past is lost to me (Background)
- I am righteous enough to see truth (Convictions/Virtues)
- Unhinged by Enlightenment (Disadvantages/The Great Curse)
+ + +
Abilities
Physical [Stress:6]
Agility: 3; Endurance: 3; Perception: 3; Strength: 3
Mental [Stress:5]
Craft: 1; Knowledge: 2; Reasoning: 2; Willpower: 3
Social [Stress:5]
Empathy: 3; Deception: 0; Persuasion: 4; Resources: 1
Essence [Stress:3]
Essence: 2
+ + +
Specialty Aspects
- Fanatical Zeal (Willpower)
- Hunted by the Immaculate Order (Persuasion)
- Tougher than he looks (Endurance)
- Unnerving Presence (Persuasion)
- Sees only what he wants to see (Perception)
+ + +
Advantages (15 spent - +3APs from Refresh)
- Bonus Ability Point: Essence [Free as Enlightened Mortal]
- Custom Stress track: Essence [Free as Enlightened Mortal]
- Hard Style [+4WR unarmed; Unarmoured only; 1AP]
- Soft Style [+2 defense in melee; Unarmoured only; 1AP]
- Weapon Specialist: Unarmed [+1 to hit unarmed; 1AP]
- Wrestler [+2 to rolls to pull/push/throw; Unarmoured only; 1AP]
- Counter Attack [On defensive Spin, spend FP to get free attack; 2AP]
- Weapon Expertise: Unarmed [+2 to hit unarmed; stacks with WS; 2AP]
- Armour (E) [Improved - AR6; Enlightened, must be activated for the scene; 2AP - TMA]
- Augmented Movement (E) [Provided; Enlightened, must be activated for the scene; 2AP - TMA]
- Enhanced Speed [1AP - TMA]
- Enhanced Strength (E) [Enlightened, must be activated for the scene; 2AP - TMA]
+ + +
Equipment
Battered old clothes
God-Blooded
Dragon Blooded
Tepet Avuka
CamPL: Dragon-Blooded/Immaculate [Refresh: 9; Abilities: 30/5; Advantages: 15/6 All Advantages, Metro Class Super Power only(Through Immaculate Training).
Refresh: 5
Character Aspects
- Immaculate Monk of the Wyld Hunt
- Kill the Anathema Who Possessed His Brother (Ambition/Motivation)
- Black Sheep of House Tepet (Background)
- Rise Above It All (Convictions/Virtues)
- Simple Worldview (Disadvantages/The Great Curse)
+ + +
Abilities
Physical [Stress: 6]
Agility: 5; Endurance: 3; Perception: 4; Strength: 3
Mental [Stress: 6]
Craft: 0; Knowledge: 3; Reasoning: 3; Willpower: 3
Social [Stress: 3]
Deception: 2; Empathy: 2; Persuasion: 2; Resources: 1
Essence [Stress: 6]
Essence: 3
+ + +
Speciality Aspects
- Immaculate Conditioning (Agility)
- Anathema (Persuasion)
- Jade Panoply (Resources)
- Immaculate Order (Persuasion)
- Immaculately-Censored Education (Knowledge)
+ + +
Advantages(15 + 6APs from Refresh)
- Custom Stress Track [Essence Pool; 2 AP (Free)]
- Deadly Grace [Substitute Agility for Strength when fighting unarmed or with melee weapons; 1 AP]
- Experienced [+1 to Agility, +1 to Essence, (+2 to Essence); 2 AP; 2 AP(Free)]
- Hard Style [Unarmed Attacks gain +2 WR; 1 AP]
- Quick Step [no penalty for moving before or after attack; 1 AP]
- Weapon Specialist: Thrown Weapons [+1 to attack rolls with chosen weapon group; 1 AP]
- Astral Perception [Pasiap's Humility and the Moment of Daana'd; Touch (+1); 2 AP]
- Augmented Movement [Air Attunement; Improved Speed (+1) Effortless (-1), Provided(+2), Triggers Anima Banner (-1); 2 AP(Free)]
- Echolocation [Air Dragon's Sight; Strenuous (+0); 1 AP]
- Imbue Weapon [Air Dragon's Touch; Lightning (P); 3 AP]
- Invisiblity [Air Dragon's Shroud; 3 AP]
- Power Attack, Pulse [Anima Flux; Aura (+1), Aura Only(-1), Effortless (+0), Conditional Trigger: Must have suffered Major Consequence on Essence Track (-2); 1 AP (Free)]
- Regeneration [Exalted Healing Rate; 2 AP(Free)]
- Resistance (Disease) [Exalted Disease Resistance; Immunity; 4 AP(Free)]
- Resistance (Poison) [Exalted Poison Resistance; +8 AR; Improved Resistance(+1); 2 AP(Free)]
- Super Agility [Air Dragon's Grace; 6 AP]
+ + +
Equipment
Short Spear; Immaculate Garb; Map of Creation; Infinite Jade Chakram; Jade Hearthstone Bracers; Immaculate Texts.
Immaculate Jade Panoply (Infinite Jade Chakram and Jade Hearthstone Bracers)
Potency: 10
This Infinite Jade Chakram and Jade Hearthstone Bracers are always passed down together, having been in the care of the Immaculate Order for centuries.
Effect: The Jade Hearthstone Bracers cause their wearer to always be under the effects of the Enhanced Reflexes Power, as well as granting a +2 bonus to initiative.
The Infinite Jade Chakram, once suffused with essence, allows its wielder to unleash a flurry of Chakrams, the artifact moving so fast it seems to be in multiple places at once. This is a +5 WR Power Attack, Ranged effect that lasts an entire scene, deals Initial Stress-3 each round after the first on a successful damaging attack, and is capable of striking multiple opponents in a single turn of combat.
Power Item Breakdown:
Enhanced Reflexes (3 AP)
Potency Value: 3
Grace Under Fire (1 AP)
Potency Value: 1
Power Attack, Ranged (Beam or Full Auto, Repetitive, Persistent; 6 AP)
Potency Value: 6
Total: 6 (Highest Value) + 2 (average of additional effects) + 2 (number of additional effects) = 10