Daedalus (One to Redeem Them)
Profile
Character Name | Player Name | Career Path | Ship's Role | Rank | Experience |
---|---|---|---|---|---|
Daedalus | Sunhawk | Explorator | Enginseer Prime | 5 | 17000/17000 |
Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
Special | Unnatural Origin (False-Man) | Tainted (Deviant Philosphy) | Darkness (Dark Secret) | Devotion (Loyalty) | None |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
37 | 46 | 51 | 60 | 33 | 70(x2) | 40 | 40 | 29 | 14+1d5 | 2 or 3 | 1d10+1d5 | 0 |
Skills
- Strength: Intimidate +20
- Intelligence: Chem-Use, Demolition, Evaluate, Literacy, Logic +10, Medicae, Tech-Use +20, Tracking
- Lore (Common): Machine Cult, Tech
- Lore (Forbidden): Adeptus Mechanicus, Archeotech, Heresy, Inquisition, Mutants, Pirates, Psykers, Warp, Xenos
- Lore (Lingustics): Explorator Binary, Low Gothic, Techna-Lingua
- Perception: Awareness +20, Scrutiny +10, Search
- Trades: Archeologist, Armourer, Astrographer, Linguist, Scrimshawer, Shipwright, Voidfarer
Talents
- Cybernetic: Binary Chatter, Electro Graft Use, Ferric Lure, Logis Implant, Luminen Charge, The Flesh is Weak 2
- Mental: Foresight, Infused Knowledge
- Physical: Heavy Weapon Training (Las)
- Other: Talented (Awareness, Tech-Use), Resistance (Fear), Jaded, Armour of Contempt, Enemy (Ecclesiarchy)
Traits
- Stranger to the Cult:
- -5 Fellowship vs. Ecclesiarchy
- Mechanicus Implants:
- Electro-graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potential Coil, Cranial Circuitry
- Role - Enginseer Prime:
- +10 to Ship Action 'Emergency Repairs'
- Unnatural Intelligence (x2):
- Double Intelligence Bonus value. +2 degree of success in any Opposed Intelligence-based Test.
- Machine 2:
Equipment
Bionics
- Cortex Implants (Best):
- Grants Unnatural Intelligence (x2) and acts as a cogitator system
- MIU Implant (Good):
- Gain +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skill Tests, as well as to communicate with machine spirits. Can share senses of cyber-familiars.
- Augur Array (Good):
- Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.
- Memorance Implant (Common):
- Locator Matrix (Common):
- Bionic Arms (Common):
- Bionic Locomotion (Common):
- Cranial Armour (Common):
- Vox Implant (Common):
Weapons
- Hellgun (Good):
- Man-Portable Lascannon (Best):
- Omniscope, Suspensors, MIU Link
- Power Axe (Good)
Armour
- Enforcer Light Carapace (Common):
Servoskulls
- ?
Other Equipment
- Multikey
- Combi-tool
- Dataslate
Experience Spent
- Origin Path (600):
- Characteristics (4000): Ballistic Skill +5, Strength +15, Toughness +15, Intelligence +20, Willpower +5
- Skills, Strength (500): Intimidate +20
- Skills, Intelligence (1300): Chem-Use, Demolition, Evaluate, Literacy, Logic +10, Medicae, Tech-Use +20, Tracking
- Lores, Forbidden (900): Heresy, Inquisition, Mutants, Pirates, Psykers, Warp, Xenos
- Skills, Perception (1000): Awareness +20, Scrutiny +10, Search
- Skills, Trades (1000): Archeologist, Armourer, Astrographer, Linguist, Scrimshawer, Shipwright, Voidfarer
- Talents (3200): Binary Chatter, Electro Graft Use, Ferric Lure, Luminen Charge, The Flesh is Weak 2, Foresight, Infused Knowledge, Heavy Weapon Training (Las), Talented (Awareness, Tech-Use), Resistance (Fear), Jaded, Armour of Contempt