Miles Strangetree
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Colonel Miles Strangetree the Astonishingly Endowed
- Level: 5
- Current XP:
- XP to next Level:
- HP: 14
- AC: 9
- THAC0
- Saving Throws:
- Paralyze/Poison/Death Magic: 14
- Petrification/Polymorph: 13
- Rod/Staff/Wand: 11
- Breath Weapn: 15
- Spell: 12
Attributes
- Strength: 12
- Dexterity: 15
- Constitution: 10
- Intelligence: 15
- Wisdom: 10
- Charisma: 16
Estate: Strange Manor stands on the high bluffs overlooking the ocean in hex 03.09, the ancient seat of the founder of the town that still bears his name.
Treasury: (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
Equipment & Money Carried: (List here those things your character has in their immediate possession.)
Spells Currently Memorized: (Self-explanatory)
Weapons: cavalry sabre (1d6S-M,1d6L)
Specialties: Soldiering, haberdashery
Collected and Annotated Sorceries of an Alarming &or Amusing Nature
- 1st: affect normal fires, detect magic, mending, precipitation, spider climb, Tenser's Floating Disc + wizard mark?
- 2nd: irritation, know alignment, Tasha's Uncontrollable Hideous Laughter, vocalise + wizard lock?
- 3rd: clairvoyance, slow + clairaudience?