Gilded Piety
Background
Stats
Ship Name | Class | Speed | Detection | Maneuverability | Hull Integrity | Armor | Turret Rating | Weapon Capacity |
---|---|---|---|---|---|---|---|---|
NAME | CLASS | SPEED | DETECTION) | MANEUVERABILITY | HULL | ARMOR | TURRET RATING | WEAPON CAPACITY |
Combat Stats
Weapon Name | Skill | Location | Class | Range | Crit Rating | Damage | Strength | Power | space |
---|---|---|---|---|---|---|---|---|---|
Weapon | Bs | Location | class | RANGE | CRIT RATING | DAMAGE | STRENGTH | POWER | SPACE |
Weapon Name | Skill | Location | Class | Range | Crit Rating | Damage | Strength | Power | space |
Weapon | Bs | Location | class | RANGE | CRIT RATING | DAMAGE | STRENGTH | POWER | SPACE |
- Initiative
- Current Hull integrity:
- Crew skill level:
- Supplies:
- Morale:
- Crew:'
Traits
- Name
- Effect
Components
- Essentials
- Drive:
- Warp Engine:
- Geller field:
- Shield:
- Bridge:
- Life Sustainer:
- Crew Quarters:
- Auger Array:
- Non-Essentials
- Component: Description
Ship Roles
- First Officer: None Npc= No benefit
- Enginseer Prime: None Npc= No benefit
- High Factotum: None/NPC = No benefit
- Master of arms: None Npc= No benefit
- Master Helmsmen: None Npc= No benefit
- Master of Ordnance: None Npc= No benefit
- Master of Etherics: None Npc= No benefit
- Chief Chirurgeon: None Npc= No benefit
- Master of whispers: None Npc= No benefit
- Choir-master Telepathica: None Npc= No benefit
- Navigator Primaris: None Npc= No benefit
- Ship’s Confessor; None Npc= No benefit
- Drive master: None Npc= No benefit
- Omnissianic Congregator: None Npc= No benefit
- Chief Bosun: None Npc= No benefit
- Infernus Master: None Npc= No benefit
- Twistcatcher: None Npc= No benefit
- Master of the Vox: None Npc= No benefit
- Purser: None Npc= No benefit
- Carto-artifex: None Npc= No benefit
- Ships Steward: None Npc= No benefit
Ship actions
- Manoeuvre Actions
- Adjust bearing: 60
- Adjust speed: 60
- Adjust speed and bearing: 40
- Come to a new Heading: 50
- Disengage: 60 vs Challenging(+0) Detection+Scrutiny Test
- evasive manoeuvres: 50(-10 to shooting per degree of success
- Attack action
- Shooting: 51
- Extended actions
- Active Augury: Scrutiny+Detection+0 (30)
- Aid the Machine Spirit :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
- Disinformation Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
- Emergency Repairs: tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
- Flank speed: Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled.
- Focused Augury: Scrutiny+Detection +0(60): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
- Hail the Enemy: Special
- Hit and Run: Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
- Hold Fast!: Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
- Jame Communications: Tech Use -10 (20): Enemy unable to use Vox
- Lock on Target: Scrutiny+Detection +0 (60):+5 BS for one weapon, +5 per two degrees of success over the first.
- Prepare to Repel Borders!: Command +0 (30): +10 to opposed command tests+5 per degree of success.
- Put your back into it!: Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
- Triage: Medicae -10 (20) : Reduce crew damage by 1 per degree of success.