Character:Veil-Winged Shrike

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Screen shot 2011-04-03 at AM 11.02.49.png A character from A_Date_with_Destiny

  • Veil-Winged Shrike
  • Caste: Zenith
  • Concept: Queen of Death and Beauty
  • Veil-Winged Shrike is one of the premier beauties of the Scavenger Lands, as brilliant and harsh as sunlight reflecting off the edge of a drawn blade. Her build is actually substantially more trim and athletic than her usually-languorous demeanor might suggest: slim-hipped, long-legged. She moves with an inhuman grace, the slightest movement suggestive of a sublime dance. She used to dress to make the most of her beauty, clad in the barest minimum necessary to preserve her modesty, accentuated by the addition of dozens of fluttering veils that shift with the breeze and her own movements. Lately, she has favoured a more conservative, magisterial mode of dress to match her high office. Her long, red-highlighted golden hair, in contrast with her bronzed skin, is usually left in a series of long, thin braids, each one tied with a ribbon and a tiny bell; Shrike jingles softly as she walks, the music of her hair answered by the matching bells on her bangles and anklets.
  • Anima: Wings of golden light unfold from her back, and ethereal streamers flap and flow from her wrists, elbows, knees and ankles. Each pennant is a prayer-strip, inked in an exquisite gold calligraphy, each one a prayer extolling Shrike's beauty, majesty, and inevitable victory, although the wording changes depending on the situation.

Motivation

  • Defend Creation from its enemies

Intimacies

Natural

Negative

  • destroying the Deathlords and Abyssal Exalted (fierce hatred)
  • creating art (vanity)

Positive

  • Mari (love)
  • the people of Thorns (loyalty)
  • her Circle (affection)
  • freedom from oppression (idealism)
  • Killing Frost (love)
  • the duty of the Exalted to protect mortals (stoic)

Supernatural

Negative

Positive

Anima

As a Resplendent Sun, Shrike's anima power enables her to cremate the dead and battle creatures of darkness. For the cost of 10m, she may illuminate the surrounding area for up to 50 yards with bright sunlight. In this mode she gains +5L/+5B soak vs creatures of darkness; she also adds +1 to her ping against them.

Attributes

Physical

  • Strength 2 +3
  • Dexterity 3 +3
  • Stamina 2 +3

Social

  • Charisma 3
  • Manipulation 3
  • Appearance 5

Mental

  • Perception 3
  • Intelligence 3
  • Wits 3

Abilities

Caste

  • Integrity 5
  • Performance 5
  • Presence 5
  • Resistance 5
  • Survival

Favored

  • Linguistics 5
  • Martial Arts 5
  • Medicine 3 (4xp +1BP)
  • Occult 5
  • Socialise 4

Unfavored

  • Ride 1
  • Lore 1

Backgrounds

Artifact 5: The Crown of Thunders

10m attunement. +3 to all Physical Attributes. She may also hear the prayers directed at her (must meditate to hear everything; otherwise only the most urgent, fervent, or often-repeated ones come through), which increases her effective Cult rating by 1. She may also reply to prayers personally: the worshipper sees a vision of Shrike, her anima flaring at the iconic level, speaking to them in a voice charged with divine authority.
When Shrike unearthed the Crown of Thunders from an ancient ruin and placed the artifact on her brow, she inadvertently, but no less majestically, inaugurated the return of the Solars to true political power, by laying claim once again to the Creation-Ruling Mandate. The Crown would later assist her and her Circlemates in conquering Lookshy and the surrounding regions, founding the first Solar principality since the ending of the Age of Dreams. Since then, it has become part of her royal regalia: a symbol of her power and majesty. While she wears it constantly, she rarely activates its supplementary powers unless making proclamations in public.
Notes: Except for the physical enhancement, I've scrapped the usual effects of the Crown of Thunders and replaced them with the effects of the Vestments of Holy Vigilance. Balanced by much higher commitment costs than the Vestments.

Cult 4+1: the Bearers of the Golden Word

+6m/hr, 1WP/6 hrs respiration.
The ascent of the Veil-Winged Shrike to the position of both queen and tutelary goddess, symbolic bride of Thorns' newborn city father, was anticipated by sacred scripture. The Rule of the Golden Word foretold a coming age of Solar magnificence, the liberation of Thorns from the occupation of the Mask of Winters, and the ascension of 'the Last Daughter of Thorns'. Shrike is venerated not only by the citizens of Thorns -- and its Underworld equivalent -- but also by the oppressed and the aesthetically-inclined all across the Scavenger Lands. This level of metaphysical clout has not only brought her great power and influence, but also the enmity of many members of the Celestial Bureaucracy.
Her priests and priestesses call themselves Wordbearers, in token of the amulets they wear: each one bears an inscription from Shrike's own hand. The carven glyph is usually the bearer's own name, or something else significant to them like 'Duty', but each one also carries a social attack (hidden by Letter-Within-a-Letter Technique) that enforces loyalty and powerful attraction to Shrike.

Influence 3: Mother of Thorns

While Shrike is technically the head of state of Thorns, she prefers to rule via proxy rather than as an autocrat. She is advised by a Privy Council and in turn sits on Thorns' ruling body, ruling much as Queen Merela did in the First Age. She sets agendas for its seasonal convocations and chairs meetings, but does not vote on everyday matters, retaining only a veto to block legislation for one season and the power to declare a state of emergency on the advice of her Privy Council. In theory, this demonstrates her commitment to working together with mortals rather than lording it over them. It makes for good PR when comparing Thorns to the Realm.
In practice, she wields so much direct power over the hearts and minds of her people with her Charms that the entire political structure is merely a convenient way for her to delegate the boring business of state administration to bureaucrats and politicians.

Manse 3: Gemstone of Spoken Languages

Allows Shrike to speak and understand all languages perfectly.
Taken from a small manse outside Lookshy, where Shrike resides when she visits.

Manse 5: Stone of Loyalty

Anyone who accepts her authority or has sworn an oath of loyalty to Shrike needs to roll difficulty 5 Conviction to betray her; close friends and allies must roll 3; casual acquaintances and the general public roll 1. -1 if they can justify their actions as assisting her.
Extracted from the heart of Thorns' central Manse - Noon Shadow Temple. Surmounts the Crown of Thunders.
Noon Shadow Temple is a Wood-Aspected manse and the headquarters of Shrike's Cult, the Bearers of the Golden Word. It has the following characteristics: an Otherworld Gate to the Underworld; Ability Enlightenment in the areas of Bureaucracy, Investigation, Medicine, and Presence; the Subtle Breath of Sextes Jylis that is usually used to keep its environs comfortable regardless of the season or weather, and an autonomous Provider that ensures its occupants never want for necessities. It requires simple maintenance which takes a full day and must be performed every month: this duty is assigned according to a roster to its resident clergy.

Lunar Bond 5: True Love

+10 dice when assisting Frost. +5 to MDV against attempts to turn her against him. -5 to MDV when acting against Frost.
While Shrike's initial encounter with her Lunar mate Killing_Frost was less than smooth, their relationship has since undergone a gradual blossoming, as she found in him a reliable partner and fierce protector.

Flaws

Known Anathema: 7

"He mentioned the Lady of Thorns! Summon the magistrates!"
Frustratingly enough, fame has come with its own price, and try as she might, Shrike has found setting up intelligence networks and subversive cells all but impossible due to her notoriety. Indeed, while there are many willing to utter prayers to her effigies or donate to her temples, that's not the same thing as being a paid informant of hers. She has to pay double for Allies, Backing, Contacts, Followers, and Resources.

Permanent Caste Mark: 2

"The Unconquered Sun has laid His hand upon me. Behold the mark of His favour!"
Channeling the unsubtle powers that come so easily to her has left Shrike forever branded by the scar of such potent energies. Her Caste mark is permanent and indelible upon her forehead, and cannot be mistaken for anything else.

Nightmares: 1

"She sees me, Frost! She sees me!"
In public, Shrike basks in the acclaim of having been instrumental in the defeat of two Deathlords. Five years ago, her Circle humbled the combined forces and resource of the Mask of Winters and the Lover Clad in Raiment of Tears. But her brush with the latter Deathlord has instilled a permanent dread of the other woman in her, possibly due to their uncanny similarity. The Lover too appeared to recognise Shrike -- or rather, something about her. The possibility, no matter how remote, that they are more alike than is immediately apparent haunts Shrike in her dreams. She has a 1 in 10 chance of waking screaming from nightmares, forfeiting Willpower recovery that night.

Essence

  • Essence: 5
  • Personal: 25/25
  • Peripheral: 35/40 +0/10 (ISG)
  • Committed to Charms: 5 (5: Integrity-Protecting Prana), (Durability of Oak: 8m, SHF: 6m, IMM: 24m)
  • Committed to artifacts: 10 (10: Crown of Thunders)
  • Willpower: 10/10
  • Anima status: Quiescent

Virtues

  • Compassion: 5/5
  • Conviction: 3
  • Temperance: 1
  • Valor: 1

Limit Break

  • Virtue Flaw: Compassionate Martyrdom

Overcome with the need to alleviate the suffering she witnesses, Shrike throws herself into helping the victims in the most direct and dramatic fashion possible. If her Limit Breaks while watching an overseer beat slaves, she stands before the whip, allowing blows meant for others to fall upon her instead. She will not resort to violence unless she is attacked or is already in combat.

  • Partial Control: If the character attempts to control the Limit Break, he must still immediately and directly aid those who are suffering. However, he can choose to do so more effectively— including by killing the brutal overseer and freeing the slaves in the above example.
  • Condition: The character sees innocents suffering through no fault of their own.
  • Duration: One scene in combat or one day.

Conflict

Physical

  • Join Battle: 3
  • Dodge DV: 6
  • Parry DV: 8
  • Soak (L/B/A): 3/5/- (23/28/20 with SHF and IKB up)

Movement

  • Move: 6
  • Dash: 11
  • Jump: 5 up, 10 across

Social

  • Join Debate: 8
  • Dodge MDV: 10
  • Parry MDV: 5

Health Levels

  • -0, -1, -1, -1, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

Shrike's bare hands have dismayed Deathlords.

Fists of Iron Technique
Punch: Speed 3, Accuracy +4, Damage +2L, Defence +4, Rate 4
Kick: Speed 3, Accuracy +2, Damage +5L, Defence +2, Rate 3
Clinch: Speed 3, Accuracy +2, Damage +2L, Defence --, Rate 2, Clinch, Piercing

History

BP

  • Starting: 18
  • From Flaws: 10
  • Spent: -28
    • -15 Abilities
    • -5 Willpower
    • -3 Charm
    • -3 Charm
    • -3 Virtue (Conviction)

XP

XP

  • Earned: # 260
  • Spent: # 260 (-256 Charms, -4 Medicine 2)

XP purchases wishlist!

1. Spells!
- Invulnerable Skin of Bronze
2. Ecstatic Golden Muse Style