Steelsheriff
The Steel Sheriff, PL8[edit]
ABILITIES
- Strength 10
- Stamina --
- Agility 0
- Dexterity 0
- Fighting 6
- Intellect 0
- Awareness 0
- Presence 0
POWERS Heart of Steam
- Strength of Steel: Enhanced Strength 10
- Alt: Steam Gun: Ranged Damage 8
- Alt: Steam Jet: Affliction 8 [Fort-based; Impaired/Disabled/Incapacitated; Area: Cone]
- (22 points)
Body of Steel
- Protection 10,
- Enhanced Dodge 6
- Self Repair: Regeneration 5 [Persistent; Source: Scrap Metal]
- Immunity 33 [Aging, Critical Hits, Fortitude Effects]
- Headlamps: Environment 1 [Bright Light, Cone]
- (49 points)
Full Head of Steam
- Speed 4
- Alt: Leaping 3
- Alt: Power Lift: Power-Lifting 4
- (6 points)
ADVANTAGES
- Improved Grab
- Chokehold
- Improved Initiative 5
- Fast Grab
- Improved Hold
- Fearless
- Interpose
- Move-By Action
- Diehard
SKILLS
- Athletics 4 (+14)
- Deception (+0)
- Expertise: Engineering 4 (+4)
- Insight 6 (+6)
- Intimidation 2 (+2)
- Investigation 8 (+80
- Perception 8 (+8)
- Persuasion 4 (+4)
- Ranged Combat: Steam Gun 4 (+4)
- Stealth (+0)
OFFENSE
- Initiative +20
- Steam Gun +8, Damage 8
- Punch +6, Damage 10
- Grab +6
DEFENSE
- Dodge 6, Parry 6
- Toughness 10 (Def Roll 0), Fortitude --, Will 10
POWER POINTS Abilities 2 + Powers 77 + Advantages 13 + Skills 20 + Defenses 8 = Total 120
COMPLICATIONS
- Motivation -- Justice: The Steel Sheriff was, quite literally, built to be a justice machine. He cannot conceive of allowing injustice to continue, if he's aware of it.
- It's Not Easy, Being Steel: People tend, not surprisingly, to shy away from an enormous, smoking metal man. Few are inclined to trust him, until they get to know him.