Pumbi Zouk, Gungan rogue
Gungan Male
Noble 2 / Scoundrel 2
Pumbi Zouk was a street hustler, making contacts and cutting deals among a wretched hive of scum and villainy, but he aspired to be something more. The Explorer operative he bumped into saw potential in the young Gungan, and Pumbi saw a way out of The Life. He's been with the Corps for about a year, and has broadened his horizons. However, you can take the player out of the game...
- Species Redesign **
Ability Modifiers: +2 Dex, -2 Str. Gungans are agile but aren't particularly brawny.
Medium Size
Speed: Gungan base speed is 6 squares. They have a swim speed of 4 squares.
Expert Swimmer: A Gungan may choose to reroll any Swim check, but the result of the reroll must be accepted even if it is worse. In addition, a Gungan may choose to take 10 on Swim tests checks even when distracted or threatened.
Hold Breath: Gungans are at home either in air or water. A Gungan can hold his breath for a number of rounds equal to 25 times his Constitution score before he needs to make Endurance checks to hold his breath.
Low-Light Vision: Gungans ignore concealment (but not total concealment) from darkness.
Weapon Familiarity: Gungans with the Weapon Proficiency (simple weapons) feat are proficient with the atlatl and the cesta.
Automatic Languages: Basic and Gunganese.
Lvl 4
Str 10 4 10
Dex 14 4 +1 15
Con 12 4 12
Int 14 6 14
Wis 14 6 14
Cha 15 8 +1 16
32
Lang:
Basic
Bocce
Gunganese
High Galactic
Huttese
Shyriiwook
+1 (ask GM)
Defenses:
Fort: 16
Ref: 19
Will: 19
Skills:
1/2 lvl Abil Train Other Total
Acrobatics 2 2 4
Climb 2 2
Deception 2 3 5 10
Endurance 2 1 3
Gather Info 2 3 5 10
Initiative 2 2 5 9
Jump 2 2
Know: Bureau 2 2 5 9
Know: Gal Lore 2 2 5 9
Know: Soc Sci 2 2 5 9
Know: Other 2 2 4
Mechanics 2 2 4
Perception 2 2 5 9
Persuasion 2 3 5 10
Pilot 2 2 4
Ride 2 2 4
Stealth 2 2 5 9
Survival 2 2 4
Swim 2 2
Treat Injury 2 2 4
Use Computer 2 2 4
Feats:
Linguist - 3 bonus languages (+5 total)
WP: pistol
WP: simple
Point Blank Shot - +1 attack, damage in point blank range (20 squares)
Melee Defense - penalty to hit = bonus to Ref defense, up to BAB
Running Attack - move before and after attack
Skill Train: Stealth
Imp Defenses - +1 to all
Talents:
Connections - easier to get restricted equip, up to 4k Cr. Black market cost mult -1
Skirmisher - move 2 squares, +1 attack
9600 Cr
Knife 25
Blaster pistol 500
Comlink, long, mini, encrypt 5000
Datapad 1000
Cloak 100
Medpac (2) 200
Mesh tape 5
Utility belt (3 days food, medpac, toolkit, power pack, energy cell, glow rod, comlink, liquid cable w/ grapple, 2 empty) 500
Conc holster 50
Code cylinder 500
Credit chip 100
Electrobinocs 1000 / 8980
620 Cr left