Rogue Trader - Passionate Intensity - Magnus Albleit

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Davint eyed the boy warily. His starched uniform and neatly cut hair meant he was an officer's brat; gunnery command, by the color of the sleeves. The dirt and viscera muddying the crisp edges of his tunic and trousers showed he'd been caught in the middle of the skirmish by the boarding xenos. The bisected corpse of one of those filthy spike-covered devils was the work of a power sword if Davint had ever seen one. Nothing else made cuts like that.
'cept there wasn't anyone on board with one of those except the captain, who'd been on the bridge the whole time directing the fight against the Dark Eldar vessels. But it was possible there was another officer with one somewhere else - maybe one of those tech-priest guards. Creepy guys, never drank - and how could a man trust another man 'cept over a pint?
No, it was the flames dancing in mid-air around the unconscious child that kept the guardsman at bay. Unnaturalness like that... well, every Emperor's man aboard the Piety of St. Drusus knew what that meant. Witchery or the like.
The boy stirred and opened his eyes, and the flames vanished.
Davint cautiously brought his vox to his lips, his eyes never leaving the form of the witch-boy in front of him. He'd better let the captain know.

Background

(Homeworld: Battlefleet)
Magnus doesn't remember much of his childhood. Warm voices, shipboard food, occasional images of his petty officer parents and various caretakers that supervised children while their parents worked long days in one of the many stations of the Calixan battleship Piety of Saint Drusus. He recalls being mostly content and what else could a child want?

(Birthright: Scapegrace)
Always something of a loner, Magnus frequently would escape his lessons and supervision to wander through the vessel; he even ran with several orphans in the shadowed corridors around the barracks and galleys for two whole months before the whole lot were rounded up and punished. In the years after, no matter how careful his supervisor was, he always managed to escape; always finding an unlocked door, taking advantage of a convenient crashing or other mechanical noise to slip a leash (in two cases literally) he was the despair of his somewhat unimaginative parents. His father, a big believer in inheritance of personality, even accused his mother of, well... Magnus didn't hear the whole argument, but it lasted for hours. Privately he sometimes suspected his mother [i]had[/i] been unfaithful - or he had been switched at the birthing center - as he couldn't see how his boring and strait-laced parents could possibly be related to him.

(Lure of the Void: Tainted)
But while the Piety was traveling to it's next campaign, the warp travel sent it drastically off-course - and right into a system being occupied by a Dark Eldar corsair fleet. Mutual surprise and the Emperor's grace allowed the Piety to wreck the dozen smaller vessels with major but not critical damage (a significant achievement for the already storied battleship), but at the cost of a large number of vicious boarders rampaging through the corridors of the Imperial capital ship. It was this event that changed Magnus' life - out exploring the further corridors of the starboard batteries, he ducked into a munitions storeroom to hide from the xenos, but was quickly discovered by a lone scout. Panicked, the boy managed to channel his psychic potential (until then limited to unlocking doors, snitching food and similar petty actions) into an impossibly-sharp plane and cut the Eldar in half - lengthwise. Fainting from the effort, he was discovered in the aftermath by a guardsman, who reported will-o-the-wisps and other evidence of a psyker up the chain of command. The rest of the sequence of events occurred rapidly - the ship's astropath (a stern but somewhat mad old man) took supervision of the boy while the Piety limped back to port - and from there he was taken onto a Black Ship and sent to Terra; he never even got to see his parents again before he left - he assumes they died in the boarding.

(Trials and Travails: The Hand of War)
Fluff

(Motivation: Fortune)
Fluff

(Lineage: Witchborn)
Fluff

Profile

Character Name Player Name Career Path Ship's Role Rank Experience Age
Magnus Albleit Sunhawk Astropath/Witness of Dusk ? 4 13000/13000 32
Home World Birthright Lure of the Void Trials and Travails Motivation Lineage
Battlefleet Scapegrace Tainted (Mutant) The Hand of War Fortune Witchborn: Proven to be Pure
Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Wounds Fate Points Insanity Corruption
38 31 33 51** 37 41* 50** 56*** 40 15/15 5/5 5 0

Skills

  • Agility: Dodge, Sleight of Hand
    • His childhood habits have left him with some useful mundane tricks - while a bit rusty, Magnus can still pick a pocket reasonably well, and is adept at avoiding clumsy swings and getting out of the line of fire.
  • Intelligence: Literacy, Navigation (Stellar)
    • Common Lores (Int): Adeptus Astra Telepathica, Administratum, Imperial Guard, Imperial Navy
    • Scholastic Lores: Cryptology, Occult
    • Forbidden Lores: Psyker, Warp
    • Languages: Low Gothic, High Gothic, Battlefleet Cant
    • Ciphers: Astropath Sign
  • Perception: Awareness +20, Psyniscience +20, Scrutiny
    • Magnus' exceptional natural senses, combined with his supernatural awareness and his additional self-exploration as a Witness of Dusk combine with his observation training to allow little to escape his sightless gaze. His eyes pierce earth, sky and flesh with equal ease, perceiving the shadow of a stealth vessel against the backdrop of stars just as well as the hidden secrets of a man's soul.
  • Willpower: Invocation
  • Fellowship: Deceive

Talents

Powers, Telepathy:

  • (base power)
  • Astro-Telepathy
  • Mind's Eye
  • Mind Probe
  • Mind Scan
  • Delude
  • Compel
  • Sensory Deprivation

Powers, Divination:

  • (base power)
  • Foreshadow
  • Psycholocation
  • Psychometry

Powers, Telekinesis:

  • Precision Telekinesis
  • Telekinetic Weapon

Psychic Talents:

  • Psy-Rating 4:
  • Rite of Sanctioning:

Weapon Talents:

  • Melee Weapon Training (Universal):
  • Pistol Weapon Training (Universal):

Other Talents:

  • Foresight: Can gain +10 to Intelligence Tests with ten minutes of analysis.
  • Hatred (Orks):
  • Heightened Senses (Sound):
  • Leap Up:
  • Resistance (Psychic):
  • Talented (Psyniscience):

Traits

Traits:

  • Hand of War:
  • Unnatural Perception (x2):
  • Mutation (Wyrdling):
  • Void Accustomed:
  • Ship-Bound Fighter:
  • Officer on Deck:

Equipment

Armour

Weapons

Cybernetics

Other Gear

Extras

Experience

Origin Path: Lineage, Lure of the Void (300 xp)
Skills, Lores: Common Lore/Administratum, Common Lore/Imperial Guard, Scholastic Lore/Occult, Forbidden Lore/Warp (500 xp)
Skills, Other: Literacy, Dodge, Awareness/+10/+20, Ciphers/Astropath Sign, Psyniscience +10/+20, Performer (Storyteller), Scrutiny, Deceive (1700 xp)
Talents, Powers: Mind Scan, Delude, Compel, Sensory Deprivation, Foreshadow, Psycholocation, Psychometry (1200 xp) Talents, Other: Psy-Rating 4, Discipline/Divination, Unnatural Perception, Rite of Sanctioning, Foresight, Talented (Psyniscience) (2350 xp) Characteristics: Toughness +5/+10, Intelligence +5, Perception +5/+10, Willpower +5/+10/+15 (2450 xp)

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