Hakh Meklak
Kroot Mercenary for Hire
Hakh is in it for the money, plain and simple. He is a wizard with a blade, and makes a point of never betraying his clients. After all, that would shame not only him, but weaken his people as a whole. He doesn't speak much to humans unless spoken to, at least not until he's had time to get to know them. This is because most humans are Imperial-types, and even the looser ones tend to look down on aliens, but he knows that he's there to make money for his clan, not to make friends, so he keeps his misgivings to himself. He is foremost a professional, after all.
Characteristics
Rank 2 Kroot Mercenary (2500 XP)
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship |
---|---|---|---|---|---|---|---|---|
60 (20) (5 bonus) (350 XP) | 25 (2 bonus) | 45 (20) (8 bonus) | 40 (15) (4 bonus) | 60 (20) (5 bonus) (350 XP) | 30 (5) (+5: Cunning Hybrid) (3 bonus) | 40 (15) (4 bonus) | 30 (5) (3 bonus) | 25 (2 bonus) |
Kindred: Cunning Hybrid
Fate Points: 3
Wounds: 13
Skills and Talents
Skills
Acrobatics (200 XP)
Awareness
Concealment
Speak Language (Kroot, Low Gothic, Tau)
Dodge +10 (200 XP)
Silent Move
Search (200 XP)
Talents
Basic Weapon Training (Universal)
Exotic Weapon Training (Kroot Rifle)
Melee Weapon Training (Universal)
Heightened Senses (Sight, Hearing)
Kroot Leap (500 XP)
Mercenary
Hyperactive Nymune Organ (500 XP)
Traits
Natural Weapons (Beak)
Unnatural Strength (x2)
Equipment
Weapons
Kroot Rifle
Mono-Knife
Fractal Blade
Ceramite Combat Shield
Gear
Kroot Leathers
Kroot-modified voidsuit
Microbead