For Gold and Glory: Quartz Graystrike

From RPGnet
Revision as of 19:26, 12 September 2013 by Darth Illithid (talk | contribs)
Jump to: navigation, search

Dark Dungeons: For Gold and Glory

  • Character Name: Quartz Graystrike
  • Class: Dwarf
  • Level: 1
  • XP/XP Needed: 0/2200

Ability Scores

  • Strength: 13
  • Intelligence: 10
  • Wisdom: 13
  • Dexterity: 6
  • Constitution: 14
  • Charisma: 10


Combat

  • AC:
  • HP: 8
  • Base Attack: +1
  • Weapon/Weapon Feat/Damage
    • Warhammer/B/1d6

Saving Throws

  • Death Ray/Poison: 8
  • Magic Wands: 9
  • Paralysis/Petrify: 10
  • Breath Weapon: 13
  • Rod/Staff/Spell: 12

Class Abilities

Misc.

Skills:

  • Cooking
  • Gambling
  • Intimidation
  • Sense Motive

Weapon Feats

  • Sword, Normal
  • Battle Axe
  • Warhammer
  • Dagger

Special Abilities

  • Heatvision
  • Stonelore
  • Languages:

Gear/Enc/Number:

  • War Hammer
  • Belt
  • Purse
  • Waterskin
  • Plain Boots
  • 50' Rope
  • Money: 2sp, 100cp
  • Total Encumbrance: 162cn
  • Move: 40

Background/Appearance/Etc.

The Graystrike clan lies deep in the Southern Mountains, on the other end of the Great Desert. They are known to many for their crafts and their pride, as are many dwarven homes. It was little surprise that Goran, son of Madug, went into the Citadel for fortune and fame—many a young dwarf will do reckless things to gain status and money for a wife and a claim. It was (sadly) not too surprising that Goran didn’t come back—after all, dungeoneering is a dangerous business. But when there was a reward offered? Well suddenly clan politics got interested. Quartz, fourth son of Kyllig, was just a laborer and mercenary, but he was close to Oakhurst, as well as the fine combination of competent but expendable. If Quartz can get in and find out what happened to Goran (with some lucre on the side), fantastic! The Kyllig family will had a debt owed by the Madugs. If not? Well, the inheritance fight just got a bit easier…

Appearance: Quartz is a tanned dwarf, as he works a lot with “Overlanders” as hired muscle and guide for merchant crews and adventurers. He’s shaved bald, with a massive coal-black beard to make up for it. His eye are quiet but alert pale blue pools, and his nose hints at more than a few breaks and barfights.