Gnimsh Cobblewrong
Campaign: The_Farthest_Stars_Spelljammer_DnD4e
Gnimsh Cobblewrong, level 11
- Tinker Gnome, Ranger (Hunter), Ocular Adept
- Archery Style Option: Crossbow Hunter
- Ranger Wilderness Knacks Option: Ambush Expertise (Ranger)
- Ranger Wilderness Knacks Option: Watchful Rest (Ranger)
- Level 4 Wilderness Knack Option: Wilderness Tracker (Ranger)
- Level 8 Wilderness Knack Option: Mountain Guide (Ranger)
- Treasure Hunter (Arcana class skill)
- Theme: Ooze Master
FINAL ABILITY SCORES
- STR 11, CON 16, DEX 22, INT 14, WIS 10, CHA 15
STARTING ABILITY SCORES
- STR 10, CON 13, DEX 17, INT 11, WIS 9, CHA 14
AC: 26 Fort: 21 Ref: 28 Will: 19
HP: 78 Surges: 9 Surge Value: 19
TRAINED SKILLS
- Arcana +14, Athletics +10, Dungeoneering +10, Endurance +13, Perception +10
UNTRAINED SKILLS
- Acrobatics +11, Bluff +7, Diplomacy +7, Heal +5, History +7, Insight +5, Intimidate +7, Nature +5, Religion +7, Stealth +11, Streetwise +7, Thievery +13
POWERS
- Basic Attack: Melee Basic Attack
- Basic Attack: Ranged Basic Attack
- Ooze Master Attack: Sudden Slime
- Tinker Gnome Utility: Lab Conditioning
- Ranger Utility: Aspect of the Lurking Spider
- Ranger Utility: Aspect of the Seeking Falcon
- Ranger Attack: Disruptive Shot
- Ranger Attack: Aimed Shot
- Ranger Attack: Clever Shot
- Ranger Attack: Rapid Shot
- Ranger Utility: Aspect of the Pouncing Lynx
- Tinker Gnome Utility 2: Smooth Execution
- Ranger Utility 5: Reactive Shift
- Tinker Gnome Utility 6: Frantic Inspiration
- Tinker Gnome Utility 10: Jury Rig
- Ocular Adept Attack 11: Totem Eye Beams
FEATS
- Crossbow Expertise
- Level 1: Quick Tinker
- Level 2: Grounding Shot
- Level 4: Superior Reflexes
- Level 6: Distant Advantage
- Level 8: World Serpent's Grasp
- Level 10: Terrain Advantage
- Level 11: Elusive Movement
ITEMS
- Needler Pistol Hand crossbow +3 x1
- Magic Drowmesh +3 x1
- Deep-Pocket Cloak +2 x2
- Wallwalkers x1