Character:Irma Husher
This is a character for the Chuubo’s Marvelous Wish-Granting Engine game After Light.
Irma Husher
Academic Ability: Eclectic
Sports Ability: Mathlete
Blood Type: A
Favorite Foods: Odd-flavored Jelly Beans, Impossibly Tall Sandwiches
Animal: Raven
Age: 15
Irma
XP Emotion: Aww!
Skills
- Eldritch Magic 3
- Sneaking About 2
- Unflappable 2
- Sandwich Building 1
- Sports –1
Past Arcs
- Cursed 1
- Curse: Shadows of the Lost
- Trigger: If you do no feed a secret to whatever lives inside of you, the ghosts of those who died because you failed to save them start to haunt you. These days that is a lot of ghosts.
Perks
- Accessory: Talon (A scythe of some sort, more later)
- ???
Status
- Will: 8/8
- MP: 6/6
- Health Levels: 2 Divine, 1 Tough, 2 Normal
- Wounds: none
Current Arc
???
Arc XP: ???
Current Quest
Quest Set: ???
Quest: ???
Quest XP: >>>
Basic Quest
Melodramatic
"Fascinating"
Quest XP: 0/9
Powers
Sanctuary (The Halls of Twilight) Miraculous Action, Major. You can retreat from the world in The Halls of Twilight by drawing a half-circle on top of a horizontal line (like a sunset/rise) on a door. Anyone can enter by drawing the mark on the front door of [insert locally important/symbolic building].
MP Bonus (Touched by the Void) Arc rating is added as a bonus to your starting MP
Falling from the World
- Anytime you have 1+ points in the Sickness Issue, the curse makes something unpleasant for you. Starts minor and escalates.
- If Sickness 1+ and 0MP you have 3 choices:
- Someone used a miracle with [Strike>= your Sickness] to help you out.
- Something happens to paralyze you/render you ineffectual
- If neither of the above happens, you must flee to your Sanctuary at best possible speed.
The World-Breaker’s Hand (Whispers of Doom)
- Miraculous Action, Bleak, Research and discover a shareable and infinitely advantageous weakness
- 0MP, 1/book, declare something unmade
- 1MP, unmake something a second or later time per book
- 2MP, unmake something a second or later time per chapter
- 4MP, unmake something a second time in a matter of hours.
Arc Power: Sickly
Princess of Light
Irma knew the Princess of Light as a high school student originally from Hawaii a few years older then her who had a habit of poking into places she didn't belong and illuminating things people were trying to keep secret. Often with a strong mischievous streak. The Princess was Irma's best friend, who brought her out of social isolation and taught her not be afraid.
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