FATE Core Citadel Sorcerer King
Introduction
For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.
By "pulp-fantasy", I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.
By "sword-and-sorcery", I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we'll determine if anyone wants to play a magic-using protagonist.
By "modern sensibilities", I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!
Relevant Links
IC Thread:
Characters
Meraine Tiachorne (Stormraven)
Rahn, the Glass-Eyed Man (Brontes)
Chavaryn (Civil Savage)
Odalus (Seeker of Shadowlight)
Wulf Moonchild (Max)
Enoch (Sabermane)
Meridion (Spectator)