FATE Core Citadel Sorcerer King
Contents
Introduction
For over a hundred years, the Sorcerer King has ruled the city of Saragon. His green-mailed enforcers patrol the streets by day; by night, unearthly horrors prowl the rooftops. But on this night, of all nights, fate compels a motley band of companions to broach the walls of his citadel. Whether to seize, to slay, or to liberate, they pit their will against a man who has defied time and death itself. Will the generations to come know of their daring?
Citadel of the Sorcerer King is a FATE Core game of pulp-fantasy sword-and-sorcery with modern sensibilities.
By "pulp-fantasy", I mean action, boldness, romance, a double handful of humor, and maybe some intrigue. You will play capable heroes facing equally capable threats.
By "sword-and-sorcery", I mean Howard, Leiber, Carter, and the like. Magic exists in the setting, but I would rather it not be the regimented, predictable magic of most gaming fantasy (you have X spells that do Y things). Magic is weird, mysterious, and unpredictable. How that manifests in the rules, we'll determine if anyone wants to play a magic-using protagonist.
By "modern sensibilities", I mean no naked princesses chained to altars or wide-eyed black savages. Everyone can play!
Relevant Links
IC Thread:
Characters
Meraine Tiachorne (Stormraven)
The Princess of the Damota Fencing School
In Love with the Sorceror King's Daughter
The Captain of the Guard is my Brother
To Fight is the Last Choice, not the first
The eyes can lie
Rahn, the Glass-Eyed Man (Brontes)
The Sorcerer who Saw Too Much
Marked by Strange and Distant Gods
Nobody Listens to the Expert
A Tenuous Alliance
New Face in the Gathering of Masks
Chavaryn (Civil Savage)
Bandit of the Dragon Road
Gimme the good life
Reputation is Everything
All In
People Are Just Pawns
Odalus (Seeker of Shadowlight)
Dashing Rogue with a bag full of swagger
Sucker for the ladies
Knows A Guy
I Know Many Ill-Kept Secrets
I Can Be Oh So Very Persuasive
Wulf Moonchild (Max)
Aspects
- High Concept: Wayward Sellsword from the North
- Trouble: Headlong Bravado
- To Brave the Citadel: The Mysterious Temptress
- Meridion: I Know a Guy Who Knows a Guy
- Odalus: Eyes of a Wolf
Skills
- +4 Great: Fight
- +3 Good: Physique, Will
- +2 Fair: Athletics, Notice, Stealth
- +1 Average: Empathy, Provoke, Rapport, Shoot
Stunts
- Danger Sense (Ignore sensory impairments to Notice in dangerous situations.)
- Indomitable (Defend against intimidation and fear at +2.)
- Sprinter (Move two zones for free.)
Stress & Consequences
- Physical:
- Mental:
Enoch (Sabermane)
Loud-Mouthed Out of Work Bodyguard
Sole survivor and Witness
Son of a Bitch must pay!
Meridion (Spectator)
Stubborn Assassin With a Heart
No One Leaves the White Hand!
Find a Cure, or Die Trying